Quest Showcase

For all talk about quests. Creating, testing, bugs, and development progress.
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Interkarma
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Re: Quest Showcase

Post by Interkarma » Wed Oct 03, 2018 1:44 am

Nice work Jay. Happy to have been an inspiration for a new quest, no matter where you take it. :)

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King of Worms
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Re: Quest Showcase

Post by King of Worms » Thu Oct 04, 2018 7:25 pm

These quest are just awesome, I cant express my excitement about them enough! Its something I look forward to play thru when the time comes and I dissapear from the word to play DFU 1.0 ;) Thank you Jay!

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Thu Oct 04, 2018 8:16 pm

Thank you! :) We're on our way to making Daggerfall Unity an unlimited experience. I hope everyone gets that excitement when they see the Bethesda logo and wonder, "What's today going to be like?"
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Wed Oct 17, 2018 2:03 am

Fighters Guild #15: "Third Wheel"

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Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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pango
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Re: Quest Showcase

Post by pango » Sun Oct 21, 2018 11:09 pm

Hi Jay_H,
I just accepted JHIM011 quest, the NPC's face appeared in the HUD but the NPC didn't disappear from the world...
(asking here first, but could be an engine issue)
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Quest Showcase

Post by Interkarma » Mon Oct 22, 2018 8:11 am

That one is a bug on my end (feel free to make a report if you like) with "hide npc". This quest action should works OK for NPCs injected via quest system and named NPCs, but does not currently support ad-hoc commoner quests applied to static NPCs. I have this one in my hitlist to resolve soon.

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Tue Oct 23, 2018 1:07 pm

Yes, this was a rare case where I attempted to hide the questgiver. In the past I've tried to avoid doing that but I guess it slipped my mind here. As Interkarma said, this'll just have to be overlooked until there's time to get this part right.
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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pango
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Re: Quest Showcase

Post by pango » Tue Oct 23, 2018 2:52 pm

No problem, just making sure it's a known issue :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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VorpaltheNord
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Re: Quest Showcase

Post by VorpaltheNord » Tue Nov 06, 2018 12:56 pm

I really have enjoyed the new quests. Its really made the return to play this game much more fun even if dying is always the end game. Haha.

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Tue Nov 06, 2018 1:53 pm

Thank you :) I try to hold the quests I make to a very high standard, which is why I make them so infrequently. It usually just takes a combination of a good story and a good mechanic. The upcoming spell system will likely open up an entire dam of new ideas into DFU.
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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