The attached RegionCounts.zip has a tally of every dungeon and building resource by region. Here's an example of the output for region of Daggerfall:
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{
"index": 17,
"name": "Daggerfall",
"counts": {
"dungeonCounts": {
"Cemetery": 72,
"VampireHaunt": 21,
"RuinedCastle": 24,
"Prison": 21,
"Laboratory": 21,
"Coven": 13,
"GiantStronghold": 18,
"Crypt": 23,
"BarbarianStronghold": 9,
"NaturalCave": 13,
"HumanStronghold": 2,
"DragonsDen": 20,
"HarpyNest": 2,
"SpiderNest": 9
},
"buildingCounts": {
"House5": 2061,
"House2": 35196,
"House3": 2293,
"Tavern": 2001,
"House1": 200,
"Town23": 2568,
"GeneralStore": 854,
"Temple": 334,
"Palace": 28,
"GuildHall": 161,
"Bookseller": 136,
"GemStore": 119,
"ClothingStore": 99,
"Library": 40,
"WeaponSmith": 39,
"Armorer": 154,
"PawnShop": 132,
"Bank": 90,
"Alchemist": 119,
"HouseForSale": 194,
"FurnitureStore": 10,
"House6": 79,
"House4": 33
}
}
},
Here are the mappings for each dungeon type. Their number maps to a dungeonX value.
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public enum DungeonTypes
{
Crypt = 0,
OrcStronghold = 1,
HumanStronghold = 2,
Prison = 3,
DesecratedTemple = 4,
Mine = 5,
NaturalCave = 6,
Coven = 7,
VampireHaunt = 8,
Laboratory = 9,
HarpyNest = 10,
RuinedCastle = 11,
SpiderNest = 12,
GiantStronghold = 13,
DragonsDen = 14,
BarbarianStronghold = 15,
VolcanicCaves = 16,
ScorpionNest = 17,
Cemetery = 18,
NoDungeon = 255,
}
And for completeness here's the enum mappings for building types.
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public enum BuildingTypes
{
/// <summary>Alchemist</summary>
Alchemist = 0x00,
/// <summary>HouseForSale</summary>
HouseForSale = 0x01,
/// <summary>Amorer</summary>
Armorer = 0x02,
/// <summary>Bank</summary>
Bank = 0x03,
/// <summary>Town4</summary>
Town4 = 0x04,
/// <summary>Bookseller</summary>
Bookseller = 0x05,
/// <summary>ClothingStore</summary>
ClothingStore = 0x06,
/// <summary>FurnitureStore</summary>
FurnitureStore = 0x07,
/// <summary>GemStore</summary>
GemStore = 0x08,
/// <summary>GeneralStore</summary>
GeneralStore = 0x09,
/// <summary>Library</summary>
Library = 0x0a,
/// <summary>Guildhall</summary>
Guildhall = 0x0b,
/// <summary>PawnShop</summary>
PawnShop = 0x0c,
/// <summary>WeaponSmith</summary>
WeaponSmith = 0x0d,
/// <summary>Temple</summary>
Temple = 0x0e,
/// <summary>Tavern</summary>
Tavern = 0x0f,
/// <summary>Palace</summary>
Palace = 0x10,
/// <summary>House1</summary>
House1 = 0x11,
/// <summary>House2</summary>
House2 = 0x12,
/// <summary>House3</summary>
House3 = 0x13,
/// <summary>House4</summary>
House4 = 0x14,
/// <summary>House5</summary>
House5 = 0x15,
/// <summary>House6</summary>
House6 = 0x16,
/// <summary>Town23</summary>
Town23 = 0x17,
/// <summary>Ship</summary>
Ship = 0x18,
/// <summary>Special1</summary>
Special1 = 0x74,
/// <summary>Special2</summary>
Special2 = 0xdf,
/// <summary>Special3</summary>
Special3 = 0xf9,
/// <summary>Special4</summary>
Special4 = 0xfa,
}