Checking a player's skill to preform task
Posted: Thu May 31, 2018 2:14 am
Is there a way to do this yet? I'd like to implement a check of the pc's Orcish skill to determine whether a task will be preformed.
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when skill skillName is at least minSkillValue
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public enum Skills
{
None = -1,
Medical = 0,
Etiquette = 1,
Streetwise = 2,
Jumping = 3,
Orcish = 4,
Harpy = 5,
Giantish = 6,
Dragonish = 7,
Nymph = 8,
Daedric = 9,
Spriggan = 10,
Centaurian = 11,
Impish = 12,
Lockpicking = 13,
Mercantile = 14,
Pickpocket = 15,
Stealth = 16,
Swimming = 17,
Climbing = 18,
Backstabbing = 19,
Dodging = 20,
Running = 21,
Destruction = 22,
Restoration = 23,
Illusion = 24,
Alteration = 25,
Thaumaturgy = 26,
Mysticism = 27,
ShortBlade = 28,
LongBlade = 29,
HandToHand = 30,
Axe = 31,
BluntWeapon = 32,
Archery = 33,
CriticalStrike = 34,
}
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_sneak_ task:
when skill Stealth is at least 70
_safeentry_ task:
when _ires_ and _sneak_ and _2place_
say 1019
_nosafe_ task:
when _ires_ and not _sneak_ and _2place_
say 1020
create foe _enemy2_ every 600 minutes indefinitely with 75% success
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_S.02_ task:
clicked item _text_
_text_ used saying 1020 do _read_
say 1040
variable _read_
_S.03_ task:
when not _orcish_ and _read_
say 1045
create foe _imps_ every 1 minutes 1 times with 100% success
_safeRead_ task:
when _orcish_ and _read_
say 1041
_orcish_ task:
when skill Orcish is at least 70
We already have skill checks don't we?Interkarma wrote: ↑Mon Mar 18, 2019 8:34 pm I'm adding a skill and attribute check quest action ahead of next builds.