Quest Editor

For all talk about quests. Creating, testing, bugs, and development progress.
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TheLacus
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Re: Quest Editor

Post by TheLacus » Tue Jun 18, 2019 9:43 am


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Jay_H
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Re: Quest Editor

Post by Jay_H » Tue Jun 18, 2019 12:10 pm

Image

Thank you for your continued work on this :)
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with many all-new quests.
Progress on fixing classic quests here.

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TheLacus
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Joined: Wed Sep 14, 2016 6:22 pm
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Re: Quest Editor

Post by TheLacus » Fri Jun 21, 2019 8:29 pm

Thanks Jay :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Fri Aug 09, 2019 6:53 pm

I'm getting a redline for this task under Dispel-Undead:

Code: Select all

_inside_ task:
    say 1010
    cast Dispel-Undead effect do _cast_
The name 'Dispel-Undead' doesn't exist in the attribute group 'effectKey'.dftemplate(9)
https://github.com/Interkarma/daggerfal ... lUndead.cs

I think I have the effect key correct.
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with many all-new quests.
Progress on fixing classic quests here.

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