Quest Editor [0.13.0]

For all talk about quests. Creating, testing, bugs, and development progress.
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TheLacus
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Re: Quest Editor [0.12.0]

Post by TheLacus » Tue Oct 22, 2019 6:24 pm

Here something i'm experimenting with.

When you open Daggerfall Unity source (or a multi-root workspace that includes DU files), commands 'go to definiton' and 'peek definition' on a TEMPLATE action point to the C# source file:

templateToCsharp.png
templateToCsharp.png (83.49 KiB) Viewed 645 times
the other way around also works: a console command finds all references of C# action inside quests that are available in workspace

CsharpToTemplate.png
CsharpToTemplate.png (105.27 KiB) Viewed 645 times

I think it's great how it all fits together when you open the repository with VS Code. :D
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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Hazelnut
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Re: Quest Editor [0.12.0]

Post by Hazelnut » Tue Oct 22, 2019 6:25 pm

That's freaking awesome.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

BadLuckBurt
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Re: Quest Editor [0.12.0]

Post by BadLuckBurt » Tue Oct 22, 2019 6:58 pm

Holy.....
I'd ask if you're a wizard but your avatar clearly shows you're a Lich :lol:

That's freaking amazing, I hope to get into quests soon after I wrap up some stuff I'm working on.

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Hazelnut
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Re: Quest Editor [0.12.0]

Post by Hazelnut » Thu Oct 24, 2019 11:51 am

Is that feature (linking to c# scripts) in the released version yet? I got 0.12.0 and if it's in there, it doesn't work for me.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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TheLacus
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Re: Quest Editor [0.12.0]

Post by TheLacus » Thu Oct 24, 2019 5:16 pm

Hazelnut wrote:
Thu Oct 24, 2019 11:51 am
Is that feature (linking to c# scripts) in the released version yet? I got 0.12.0 and if it's in there, it doesn't work for me.
No ;)
TheLacus wrote:
Tue Oct 22, 2019 6:24 pm
Here something i'm experimenting with.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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TheLacus
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Re: Quest Editor [0.13.0]

Post by TheLacus » Mon Nov 11, 2019 5:50 pm

Version 0.13.0 available on Nexus.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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