Quest Editor

For all talk about quests. Creating, testing, bugs, and development progress.
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Jay_H
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Re: Quest Editor

Post by Jay_H » Fri Dec 21, 2018 12:58 pm

Hooray! It's back in action :D Thank you!
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Fri Dec 21, 2018 3:18 pm

Jay_H wrote:
Fri Dec 21, 2018 12:58 pm
Hooray! It's back in action :D Thank you!
Great! But what do you mean with transferring the workspace? I see that your Github project contains two folders, PQP and QP1. Do you open vscode on the root folder (dfunity-questpacks) or you work directly inside StreamingAssets/QuestPacks and make a copy everytime you push to git?
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Fri Dec 21, 2018 6:53 pm

I permanently include my Github folder as part of the workspace, and I add and remove the working folders of DFU with each new version since I only keep a few installed at a time. Since I delete the old versions, I have to update the location of things like the Tables folder periodically. But rarely things like this happen where something breaks and I just remove everything and replace it, which in the past fixed the problem :D But now I know more specifically what to update when new releases of DFU come out.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Tue Jan 01, 2019 9:08 pm

Version 0.7.0 is released. As always, changelog and download. :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Tue Jan 01, 2019 10:01 pm

YES! Thank you! :D You have no idea how incredibly helpful this tool has been. The last time it wasn't working (a few weeks ago when I had the problem with workspaces) I tried writing two quests in a single night and had massive difficulty with it. This is a total game-changer.

I should mention Interkarma's going to enable "house" as a place value soon in addition to "house1," "house2," and so on, to allow flexibility in quests. I don't believe I saw that in your changes so I mention it for your next update.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Wed Jan 02, 2019 10:03 pm

Jay_H wrote:
Tue Jan 01, 2019 10:01 pm
YES! Thank you! :D You have no idea how incredibly helpful this tool has been. The last time it wasn't working (a few weeks ago when I had the problem with workspaces) I tried writing two quests in a single night and had massive difficulty with it. This is a total game-changer.
Thank you Jay_H, it's great to hear that is being useful. I'm always happy to help if there is any issue or suggestion :)
Jay_H wrote:
Tue Jan 01, 2019 10:01 pm
I should mention Interkarma's going to enable "house" as a place value soon in addition to "house1," "house2," and so on, to allow flexibility in quests. I don't believe I saw that in your changes so I mention it for your next update.
Interkarma added "house" to Quests-Places.txt table, so as long as tablesPath points to the correct folder it should be already usable inside actions that accept a place.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Wed Jan 02, 2019 10:26 pm

Oh good! Then that should take care of itself :) Thank you.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Mon Mar 18, 2019 6:29 pm

Version 0.8.0 is available (changelog).
PS: Jay I sent you a PR with a configuration file :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Quest Editor

Post by Jay_H » Mon Mar 18, 2019 11:32 pm

Merged. I dunno what it'll do but everyone else knows how to do things better than me :lol:
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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TheLacus
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Re: Quest Editor

Post by TheLacus » Tue Mar 19, 2019 6:08 pm

Jay_H wrote:
Mon Mar 18, 2019 11:32 pm
Merged. I dunno what it'll do but everyone else knows how to do things better than me :lol:
Thanks. It's the configuration file for the project, when you open the repository from vs code it will use it to set file associations. You can also add other settings to it. ;)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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