Hello all! I finally had time to try out the quest scripting system and started with the tutorial quest where you spawn the Orc in the guild hall.
I wanted to try to tweak that one a bit before moving on to other tutorials and thought I'd try to cause the Orc to spawn in a house for the player to go to and eliminate. So I used:
Well, the Orc spawns in a house (actually the same one every time, but with a different name), but the house is locked (if I use the Steal interaction I can enter and confirm the Orc is there). I tried using the official quests as a guide and noticed they call the following line:
And so I thought, "Oh! That must place an NPC in the house and then you can enter." But that's not the case. You still can't enter and there's no NPC to be seen.
So, what am I missing? Is "house2" the incorrect location type? I've noticed that official quests use "random" but I wanted to restrict it to a house.