Clearing Monsters from house quests broken?

For all talk about quests. Creating, testing, bugs, and development progress.
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mikeprichard
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Joined: Sun Feb 19, 2017 6:49 pm

Re: Clearing Monsters from house quests broken?

Post by mikeprichard » Thu Aug 15, 2019 7:40 pm

Sounds great - thanks, Jay!

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Jay_H
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Joined: Tue Aug 25, 2015 1:54 am

Re: Clearing Monsters from house quests broken?

Post by Jay_H » Thu Aug 15, 2019 8:10 pm

There, I've uploaded the changes. Thanks for the suggestions, both of you, and for reminding me of M0C00Y14; I had completely forgotten about that one. Hopefully this'll help new players understand how they work ;)

GethN7
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Joined: Sun Sep 01, 2019 6:38 pm

Re: Clearing Monsters from house quests broken?

Post by GethN7 » Sun Sep 01, 2019 10:35 pm

If I might suggest an idea borrowed from the Tale of Two Wastelands Mod, I suggest releasing a mod that tweaks certain quests to be different than the "stock" quests, which should remain as vanilla as possible yet still work, but the quest mod would allow for the player to modify certain quests to be different before they play to adjust to their idea of fun/challenge.

TTW has a mod that changes several stock game values to match alternative play styles, this might be worth doing something similar here, as some players might appreciate either waiting for vermin to kill or opening the door and going on a stabbing spree against a horde of rats right off, nice to be able to make an on the fly choice depending on your idea of fun.

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