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Re: Clearing Monsters from house quests broken?

Posted: Thu Aug 15, 2019 7:40 pm
by mikeprichard
Sounds great - thanks, Jay!

Re: Clearing Monsters from house quests broken?

Posted: Thu Aug 15, 2019 8:10 pm
by Jay_H
There, I've uploaded the changes. Thanks for the suggestions, both of you, and for reminding me of M0C00Y14; I had completely forgotten about that one. Hopefully this'll help new players understand how they work ;)

Re: Clearing Monsters from house quests broken?

Posted: Sun Sep 01, 2019 10:35 pm
by GethN7
If I might suggest an idea borrowed from the Tale of Two Wastelands Mod, I suggest releasing a mod that tweaks certain quests to be different than the "stock" quests, which should remain as vanilla as possible yet still work, but the quest mod would allow for the player to modify certain quests to be different before they play to adjust to their idea of fun/challenge.

TTW has a mod that changes several stock game values to match alternative play styles, this might be worth doing something similar here, as some players might appreciate either waiting for vermin to kill or opening the door and going on a stabbing spree against a horde of rats right off, nice to be able to make an on the fly choice depending on your idea of fun.

Re: Clearing Monsters from house quests broken?

Posted: Sun Oct 13, 2019 12:11 pm
by pango
Quest enemies spawning is delayed by one spawn Interval because of a bug, that could contribute to monsters showing up slowly: viewtopic.php?f=25&t=2556&p=32825#p32825
That also means that if the bug is fixed, balancing will have to be checked again :(

Re: Clearing Monsters from house quests broken?

Posted: Sun Oct 13, 2019 2:05 pm
by Hazelnut
It may be worth doing some testing with the quest changes reverted and see if it was just this delay that caused most issues?

Re: Clearing Monsters from house quests broken?

Posted: Sun Oct 13, 2019 3:55 pm
by Ferital
I noticed a spawning delay issue in a few other quests before, I will check those ones as well.