Underwhelming haunting

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pango
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Underwhelming haunting

Post by pango » Tue Aug 20, 2019 9:06 am

Inspired by Clearing Monsters from house quests broken? thread...

I've found Daggerfall City haunting rather underwhelming, beside Lysandus' voice; You got to stay on the same spot for a while to have a chance to witness a ghost or a wraith. Not exactly how I picture a spectral army.

It seems to work better in classic, but I'm not sure why. Higher effective spawn rate, enemies spawning closer, or immediately aggravated at the player? Certainly not better path finding ;)
Last edited by pango on Tue Aug 20, 2019 10:27 am, edited 1 time in total.
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Interkarma
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Re: Underwhelming haunting

Post by Interkarma » Tue Aug 20, 2019 10:06 am

Yeah, I've wondered about that too. DFU is technically following the same timers and scripts, but classic just feels more dangerous.

I'd be happy for spawn rate to be tweaked up a bit in DFU. Those streets should feel dangerous. :)

Madae
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Re: Underwhelming haunting

Post by Madae » Fri Aug 23, 2019 10:41 pm

Interkarma wrote:
Tue Aug 20, 2019 10:06 am
DFU is technically following the same timers and scripts
That may be the case, but I too remember it being much faster on the spawns, and seeing several ghosts at a time.

On a side note, I also don't remember, strongly even, AI monsters fighting each other like they do here, so that seems off to me as well. I do remember creatures dying without me being the cause, but that was because flying creatures got stuck in a wall, or fell through the floor, and just eventually ended up poofing with a notice on screen.

Ommamar
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Re: Underwhelming haunting

Post by Ommamar » Fri Aug 23, 2019 11:13 pm

Madae wrote:
Fri Aug 23, 2019 10:41 pm
Interkarma wrote:
Tue Aug 20, 2019 10:06 am
DFU is technically following the same timers and scripts
That may be the case, but I too remember it being much faster on the spawns, and seeing several ghosts at a time.

On a side note, I also don't remember, strongly even, AI monsters fighting each other like they do here, so that seems off to me as well. I do remember creatures dying without me being the cause, but that was because flying creatures got stuck in a wall, or fell through the floor, and just eventually ended up poofing with a notice on screen.
The creature infighting is a DFU advanced option, you can turn it off if you like. I think it is a logical addition that adds to the game but no wasn't in classic. I noticed this in Daggerfall as well if I loiter I will see a ghost/wraith but only one so just hear the vengeance with no teeth to it.

Madae
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Re: Underwhelming haunting

Post by Madae » Sun Aug 25, 2019 1:16 am

Ommamar wrote:
Fri Aug 23, 2019 11:13 pm
Madae wrote:
Fri Aug 23, 2019 10:41 pm
Interkarma wrote:
Tue Aug 20, 2019 10:06 am
DFU is technically following the same timers and scripts
That may be the case, but I too remember it being much faster on the spawns, and seeing several ghosts at a time.

On a side note, I also don't remember, strongly even, AI monsters fighting each other like they do here, so that seems off to me as well. I do remember creatures dying without me being the cause, but that was because flying creatures got stuck in a wall, or fell through the floor, and just eventually ended up poofing with a notice on screen.
The creature infighting is a DFU advanced option, you can turn it off if you like. I think it is a logical addition that adds to the game but no wasn't in classic. I noticed this in Daggerfall as well if I loiter I will see a ghost/wraith but only one so just hear the vengeance with no teeth to it.
Ah, that makes sense then. Still on the fence about whether I like it or not, but I certainly don't really mind it, was just something different I noticed.

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