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M0B00Y16: salvaged NPC disappears if turning in the quest first
Posted: Tue Aug 20, 2019 4:55 pm
by pango
Just seen in
Pumpkin Plays video (0.10.4):
After completing the initial quest goal (Giant Killing) she found a captive NPC in the dungeon, that she accepted to bring back home.
However she decided to turn in the quest first, which made the salvaged NPC immediately disappear.
I didn't see any mention of this issue in the
UESP, for what it's worth.
Re: M0B00Y16: salvaged NPC disappears if turning in the quest first
Posted: Tue Aug 20, 2019 5:14 pm
by pango
Did the quest in classic, and it worked as I expected:
- when I turned the quest in, I received the quest reward, but the quest didn't complete (entries still in log); The NPC stayed with me;
- when I entered NPC's building, she thanked me ("I enjoyed your company,...") and departed; That's when the quest finally ended.
Re: M0B00Y16: salvaged NPC disappears if turning in the quest first
Posted: Tue Aug 20, 2019 5:52 pm
by Jay_H
pango wrote: ↑Tue Aug 20, 2019 4:55 pm
After completing the initial quest goal (Giant Killing) she found a captive NPC in the dungeon, that she accepted to bring back home.
However she decided to turn in the quest first, which made the salvaged NPC immediately disappear.
https://github.com/Interkarma/daggerfal ... B00Y16.txt
It's written properly:
Code: Select all
pick one of _victim_ _S.09_ _S.09_
Code: Select all
_victim_ task:
place npc _villager_ at _mondung_
Code: Select all
_S.10_ task:
clicked npc _villager_
prompt 1040 yes _yes_ no _no_
_yes_ task:
pc at _store_ set _S.13_
log 1021 step 1
hide npc _villager_
say 1041
add _villager_ face
Code: Select all
_S.16_ task:
when _success_ and _yes_
Code: Select all
_S.18_ task:
when _qtime_ or _S.15_ or _S.16_ or _S.17_
end quest
S.16 ends the quest regardless of whether the NPC is delivered or not. At least as far as the quest is written, DFU is following it properly.
Re: M0B00Y16: salvaged NPC disappears if turning in the quest first
Posted: Tue Aug 20, 2019 6:03 pm
by pango
The quest plays differently in classic Daggerfall though...
Either the NPC face keeps the quest running, or the quest is written slightly differently... it has been edited several times, maybe something got lost in translation
Re: M0B00Y16: salvaged NPC disappears if turning in the quest first
Posted: Sun Sep 01, 2019 8:44 am
by JorisVanEijden