Page 1 of 1

Rumors Mill

Posted: Sun Sep 08, 2019 10:51 am
by Yagiza
I'm worknig on a quest, which adds mission critical information to the rumor mill. But because of low social skills, I cannot make NPCs to tell quest-related info when I ask them about "Any news?". Is there any way to force NPC to tell such information for test purpose?

Re: Rumors Mill

Posted: Thu Sep 12, 2019 4:47 pm
by Nystul
there is the console command "talk_npcsKnowEverything" which should make npcs give infinite "any news" answers
for easier development I would also suggest to delete the rumor mill section (called listRumorMill) in ConversationData.txt file in savegame folder before starting your quest - then you should only get quest related rumors

btw, rumors can only be added to rumor mill via these 2 ways:
  • section "RumorsDuringQuest"
  • quest action "rumor mill"
the "rumors" command usually used after "anyInfo" command will not spawn rumor mill entries, instead it is an answer type (rumor answer) to "tell me about" topics

Re: Rumors Mill

Posted: Sun Sep 15, 2019 9:29 am
by Yagiza
Nystul wrote: Thu Sep 12, 2019 4:47 pm there is the console command "talk_npcsKnowEverything" which should make npcs give infinite "any news" answers
for easier development I would also suggest to delete the rumor mill section (called listRumorMill) in ConversationData.txt file in savegame folder before starting your quest - then you should only get quest related rumors
Oh, thank you!
btw, rumors can only be added to rumor mill via these 2 ways:
  • section "RumorsDuringQuest"
  • quest action "rumor mill"
the "rumors" command usually used after "anyInfo" command will not spawn rumor mill entries, instead it is an answer type (rumor answer) to "tell me about" topics
So, what's the difference between "rumors" and "anyInfo" tags?

Re: Rumors Mill

Posted: Sun Sep 15, 2019 5:11 pm
by Nystul
Yagiza wrote: Sun Sep 15, 2019 9:29 am So, what's the difference between "rumors" and "anyInfo" tags?
anyInfo messages are meant for answer messages which are true (give valid information) whereas rumors are answer messages that can be true or false.
answers usually contain %hnt or %hnt2 macro - one resolves to infos one to rumors - answers for different social groups in text.rsc will contain more "info" answers for e.g. scholars, commoners will give more rumor answers (maybe they will only give rumor answers - have to check the corresponding text.rsc entries)
spymaster will always give info answers instead of rumors

Re: Rumors Mill

Posted: Sun Sep 15, 2019 6:43 pm
by Yagiza
Nystul wrote: Sun Sep 15, 2019 5:11 pm
Yagiza wrote: Sun Sep 15, 2019 9:29 am So, what's the difference between "rumors" and "anyInfo" tags?
anyInfo messages are meant for answer messages which are true (give valid information) whereas rumors are answer messages that can be true or false.
answers usually contain %hnt or %hnt2 macro - one resolves to infos one to rumors - answers for different social groups in text.rsc will contain more "info" answers for e.g. scholars, commoners will give more rumor answers (maybe they will only give rumor answers - have to check the corresponding text.rsc entries)
spymaster will always give info answers instead of rumors
So, "Tell me about" may give 2 kinds of answers. And I have to specify valid information under "anyInfo" tag and fifty-fifty under "rumors" tag? Ok, IC.
Thank you!

Re: Rumors Mill

Posted: Sun Sep 15, 2019 8:12 pm
by Nystul
it is up to you to decide how much percent of the rumor answers should be true info or not, same for anyinfo - you could also give wrong info there if you want - just be aware that commoners will give more of the rumors and better educated npcs will give more anyinfo answers (but also rumors some time)

Re: Rumors Mill

Posted: Mon Sep 16, 2019 7:51 am
by Yagiza
Nystul wrote: Sun Sep 15, 2019 8:12 pm it is up to you to decide how much percent of the rumor answers should be true info or not, same for anyinfo - you could also give wrong info there if you want - just be aware that commoners will give more of the rumors and better educated npcs will give more anyinfo answers (but also rumors some time)
Yes, IC. Thanx!