Code: Select all
Foe _foe_ is Warrior
-- Quest start-up:
restrain foe _foe_
_hitFoe_ task:
injured _foe_
_giveItem_ task:
when _hitFoe_
prompt 1020 yes _yes_ no _no_
_yes_ task:
take _item_ from pc saying 1018
give item _item_ to _foe_
restrain foe _foe_
_no_ task:
If we remove the line:
Code: Select all
restrain foe _foe_
Not sure, if this is a bug or correct behavior, but at least it looks strange. When I try to do it in classic Daggerfall, the game just crashes.