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Broken lost artifact quest for knightly Order
Posted: Tue Jan 28, 2020 6:17 pm
by INfusion
After killing the ancient lich for the knightly order quest, nothing pops up, the quest stays as is. I've checked using tele2qmarker and even killall and yet the quest does not progress. I cannot speak to the original Quester (from the knightly order) and going to the dungeon noted on the lich's note (which doesn't update with the new dungeons location) and using tele2qmarker doesn't work as the quest hasn't updated.
Edit: I have the no timers mod and mod pack 1 installed
I also loaded the save and realised I haven't killed the lich in the save
Re: Broken lost artifact quest for knightly Order
Posted: Tue Jan 28, 2020 6:33 pm
by Jay_H
I don't have DFU installed right now but I've looked over the quest:
https://github.com/Interkarma/daggerfal ... 2.txt#L249
Code: Select all
_S.01_ task:
killed 1 _F.01_ saying 1011
killed 1 _F.00_ saying 1011
_map_ used do _readmap_
I see nothing wrong after a quick pass-over, but can't test the save file to see what's happening.
Re: Broken lost artifact quest for knightly Order
Posted: Wed Jan 29, 2020 6:32 pm
by JorisVanEijden
In that savegame everything related to the symbol_lich_ is missing:
Code: Select all
Foe _F.01_ is Lich
pick one of _ancientlich_ _lich_ _lich_
_lich_ task:
give item _map_ to _F.01_
place foe _F.01_ at _dungeon_
These are all absent.
And so is "killed 1 _F.00_ saying 1011" for some reason.
But strangely enough "killed 1 _F.01_ saying 1011" is present.
It's almost as if someone manually edited the questfile and made a mistake.
To fix your broken quest what you could do is to open the QuestData.txt in a text editor and replacing all mentions of "_F.01_" with "_F.00_".
That should allow you to kill the Ancient Lich to complete the quest without having to kill the other lich.