Using version: 10.20 Linux 64-bit
On completion of the mummy wrappings quest for the mages guild, the mummy wrappings quest item is not removed from inventory resulting in mummy wrappings permanently stuck in inventory.
(Err... Any console command to get rid of this thing?)
Save from before turning in quest included.
Mummy Wrappings Quest Bug [RESOLVED 0.10.23]
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Mummy Wrappings Quest Bug [RESOLVED 0.10.23]
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- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Mummy Wrappings Quest Bug
Thank you for save and version number!
This one is a known side-effect of how the quest is tombstoned (marked for deletion) for a time prior to actual expiration. When quests end, sometimes items need to stick around (e.g. Morgiah's wedding invitation) while other items need to disappear instantly (e.g. mummy wrappings). Unless the quest itself specifies, there's no universal way for the quest system to make that call.
The best way to fix this one would be to rewrite the success task in N0B00Y06 to remove the item at hand-in time:
On your side, the item will disappear within a few game days when the quest expires. Fast travelling some distance will tick this over faster.
This one is a known side-effect of how the quest is tombstoned (marked for deletion) for a time prior to actual expiration. When quests end, sometimes items need to stick around (e.g. Morgiah's wedding invitation) while other items need to disappear instantly (e.g. mummy wrappings). Unless the quest itself specifies, there's no universal way for the quest system to make that call.
The best way to fix this one would be to rewrite the success task in N0B00Y06 to remove the item at hand-in time:
Code: Select all
_reward_ task:
toting _wrappings_ and _qgiver_ clicked
give pc _gold_
take _wrappings_ from pc
end quest
- Jay_H
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Re: Mummy Wrappings Quest Bug
I've added it to my list.Interkarma wrote: ↑Sun Mar 08, 2020 9:36 pmThe best way to fix this one would be to rewrite the success task in N0B00Y06 to remove the item at hand-in time
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: Mummy Wrappings Quest Bug
Thank you Jay!
- pango
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Re: Mummy Wrappings Quest Bug
Just saw in DFQFIX list of fixes:
So I guess the classic approach is to make quest items disappear when a quest is over, but can be overridden so that some items stay in inventory?
Also, checking the original quest with and without that patch could give some infos about how this is achieved...
Code: Select all
S0000015
The reward you get from Barenziah, Eadwyre or Helseth is not made permanent, which means it will vanish from your inventory as soon as the quest is over.
This issue has been fixed.
Also, checking the original quest with and without that patch could give some infos about how this is achieved...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Mummy Wrappings Quest Bug
Non permanent items like this used to be cleared immediately on tombstone in DFU as well. Not sure exactly when that changed. I don't believe this issue existed back in 2017/18 when the quest system was in early progress, it's something that happened later.
I'll need to look at this soon in any case as I don't want this issue in Beta.
I'll need to look at this soon in any case as I don't want this issue in Beta.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Mummy Wrappings Quest Bug
Have investigated this and worked out why it's broken. Regression fixed in following commit.
https://github.com/Interkarma/daggerfal ... 77677f6c47
https://github.com/Interkarma/daggerfal ... 77677f6c47
- pango
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Re: Mummy Wrappings Quest Bug
Excellent!
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart