Jay_H wrote:JHDB007: Dark Brotherhood quest. Find a mark inside a residence in another town who hired a bodyguard. Slay the mark and return.
I made this as a parallel to the Fighters Guild "Standard Protection" job, but only after finishing it did I realize it doesn't fit. In Standard Protection, the mark is safe until he/she steps outside. I'm planning on doing that as its own version, but I wanted to include this quest since I already finished it. Basic but functional.
Above all others, I want to see someone try this quest. Surviving without console commands would be a huge thrill to me
Ok, I'll redownload the pack in a few, gotta finnish throwing this vid together.
So I just delete previouse entries in the temp fighters, copy paste the new stuff into that, copy and paste the quest stuff into the quest file, deleting all files with the same names ?
Or do the have new names ?
It should be just a matter of unzipping the zip into \DaggerfallUnity_Data\StreamingAssets\ . If you replace all the files, everything should take care of itself.
Jay_H wrote:It should be just a matter of unzipping the zip into \DaggerfallUnity_Data\StreamingAssets\ . If you replace all the files, everything should take care of itself.
K, I'll install it once the vid is up.
It was a good one, finally got my Ebony greaves that I've been looking for, for like the last 2 weeks.
TBH I just realized last week that all the updated stuff you do can be easily accessed from the first page of this thing.
I cannot wait to spend the whole night questing, and its all thanks to you
I went through all my quests and fixed the blank region thing and did a couple bug fixes. It won't matter to gameplay at all, but it'll make the text read better. It isn't worth "updating" to but it'll be good to have those fixes out of the way.
@Jay_H
Sacrificial lamb completed.
Killed an army.
This thing took 2 hours LOL, and I got it all on video, but I'm gonna go crazy with this thing offline
Good stuff man.
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To answer the question you had about Sacrificial Lamb: the tavern is lit up on your compass because I use it as part of the quest dialogue. The quest chooses one tavern in the current city for when the questgiver says, "I swear I'll buy you a round next time we're in _tavern_," and since the quest uses it for something, the debugger shows it by default. The tavern doesn't do anything for the quest. Once quest locations stop appearing automatically on the screen, this kind of thing shouldn't be an issue.
A workaround would be to choose a tavern in a different city but that would seem less realistic to me
@Jay_H
Yeah, I let that run a wee bit long..
It was a fun quest though, and I realized the tavern thing later.
I just hope you didn't mind sitting through all that.
I have to start cutting these things up.
I kinda wanted to let you see what was happening so you could know it was doing what you wanted it to, and see any funkyness if it happend.