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Re: Quest Showcase

Posted: Fri Oct 20, 2017 10:01 pm
by Interkarma
I like how you think. I love any sort of branching gameplay that makes me want to come back and try a different way next time. And then consequences... this guy gets its. :)

Re: Quest Showcase

Posted: Sat Oct 21, 2017 8:38 pm
by Jay_H
JHPQ017: Perpetual quest. What do you do when you're minding your own business, and two orcs come up behind you and want to take you hostage?

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This is the first custom quest to use the "teleport pc" quest action. I have more plans for teleportation! Beware if you attempt to resist your captors, since it may not be so easy...

Note: The "teleport pc" action currently causes an occasional bug inside the dungeon automap. Not using the map during this quest is recommended.

Re: Quest Showcase

Posted: Sat Oct 21, 2017 9:57 pm
by Jay_H
JHMG005: A student recently uncovered a curious relic with magical etchings on the side. They need you to test the powerful effect it contains.

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More teleporting! I'm not tired of it yet. I think it has potential to break up monotony.

Note: The "teleport pc" action currently causes an occasional bug inside the dungeon automap. Not using the map during this quest is recommended.

Re: Quest Showcase

Posted: Sun Oct 22, 2017 4:06 am
by Midknightprince
@Jay_H
I'm going to update the quests folder with the latest compilations (yes I've been watching :D)
Any quests that I shouldn't mess with, or are they all good to go ?

Re: Quest Showcase

Posted: Sun Oct 22, 2017 5:12 am
by Jay_H
As far as I remember, everything in the folder should be at least beta-worthy. For now, if you enter a quest that teleports you somewhere like with the last two, just avoid using the dungeon map. I think that's all the precaution I have. I'll look forward to it! :) But no rush, I have plenty of material I'll be working on in the next few days.

Re: Quest Showcase

Posted: Sun Oct 22, 2017 5:44 am
by Midknightprince
Jay_H wrote: just avoid using the dungeon map..
This is going to be insane :lol:

Re: Quest Showcase

Posted: Tue Oct 24, 2017 1:29 am
by Jay_H
JHMG006: Mages Guild quest. The guild has asked you to take an odd magical item that the ordinary guild members can't identify to a dungeon for an expert to work on it.

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More choice-based narrative! I like doing this to suit each character's personality. I'll have to figure out how to do it more often.

Known bug: The NPC does not disappear when intended to.

Re: Quest Showcase

Posted: Thu Oct 26, 2017 5:57 am
by Jay_H
JHIM008: A fool has crossed a witch coven too many times. You can try to help him satisfy their rage, but don't take too long...

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This is my first time using the chaining quest timers Interkarma devised. They work quite well! It never feels like you have to rush, but there's still a sense of urgency. It usually gives about a 20% cushion on a one-way cautious trip. The writing on this quest feels insipid, but hey, it's functional.

Known bug: the questgiver will not disappear as intended.

Re: Quest Showcase

Posted: Sat Jan 06, 2018 2:18 am
by Jay_H
JHIM010: A local merchant has gotten his/her hands on a document supposedly leading to a lost treasure. Will you be the one to find it?

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For now the quest doesn't actually charge the price, since it isn't implemented in DFU yet. There's a 1/3 chance of getting a very nice gold sum, and the other rewards are okay too. I had to use a large sack as the clicked item since some of the objects are invisible in gameplay, and I think this works well enough.

Re: Quest Showcase

Posted: Mon Jan 08, 2018 1:41 pm
by King of Worms
Very nice job, more quests and new types are really important because DFU is basically a game you can play for ever .)