Re: Quest Showcase
Posted: Tue Jan 09, 2018 1:30 pm
Thank you I agree. I hope DFU gets to the point that when you enter a new city and meet new people, you'll always have something new to do.
Rather than use the binary .QRC and .QBN files directly, I opted to build on the intermediate scripting language used by Donald Tipton for TEMPLATE v1.11. Any binary quests can be decompiled using TEMPLATE and dropped into the Daggerfall Unity StreamingResources/Quests folder. And new quests can be written in that language and compiled directly at runtime by Daggerfall Unity using a console command.Luzur wrote:Btw guys, will the older, different quest packs be able to still be installed (CompUSA questpack etc) or even implemented into some quest mod?
During gameplay, DFU can only offer prompts with yes/no answers. If we went through a detailed biography, that would take quite awhile If this could be modded into character creation that would be a different matter.Custom classes get to pick their own from the list with sex as the only limiting factor (if it can be done when it's presented you're asked to pick some char trait questions ala gamestart mode, would be a nice workaround).
DFU currently can't make a persistent name for a quest NPC, except if they're the main quest ones like Gothryd and Nulfaga. This means the NPC name would have to be the same every game, until a permanent shelf is made for that kind of data.Maybe even leading up to a marriage with your highschool sweetheart (don't know about this one, but it sounds cool, and wouldn't really change anything unless you guys get some bright ideas) maybe she/he can give you stuff from time to time, something permanent..
I agree. The journal was always a massive roleplaying hook for me with Daggerfall Extending that directly into gameplay has a lot of potential, yes.I always wanted more from the backstory in the journal, and theres alot of directions you can go here, doesn't have to be a marriage.
Spontaneous gifts are certainly possible, but granting a house is currently beyond quest capabilities. I know it's just the first thing that came to your mind, but I didn't want to leave anything out.maybe they give you cool stuff every so often, maybe you get a small house.