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Re: Quest Showcase
Posted: Mon May 28, 2018 9:00 pm
by Jay_H
Fighters Guild #10: "Eight Legged Freaks"
I'm trying to cut down on my verbosity to match classic, and use the _2place_ quest timers Interkarma developed. It makes a lot more sense than classic's timers.
Re: Quest Showcase
Posted: Mon May 28, 2018 10:26 pm
by Jay_H
Dark Brotherhood #10: "Kidnap and Ransom"
Using one of Hazelnut's skill checks in this quest.
Re: Quest Showcase
Posted: Mon May 28, 2018 11:18 pm
by Jay_H
Mages Guild #7: "Weaponized Teleportation"
Re: Quest Showcase
Posted: Mon May 28, 2018 11:37 pm
by Interkarma
I don't post here much Jay, but I can't tell how thrilled I am to see someone using the quest system to this level.
Re: Quest Showcase
Posted: Mon May 28, 2018 11:44 pm
by Jay_H
That's good to hear, thank you
I believe most forum users are developers and don't dedicate much time to playing, so it's expected that this forum would be quiet for now. Once people really start playing for real I think more traffic will arrive.
But if not, I'm happy to just keep creating. This is a 20-year wish finally fulfilled, so even if it were just for me that'd be cool
Re: Quest Showcase
Posted: Tue May 29, 2018 2:34 am
by Jay_H
Knightly Order #12: "The Punisher"
Basic entry-level quest with no surprises.
Re: Quest Showcase
Posted: Tue May 29, 2018 4:23 am
by Jay_H
Fighters Guild #11: "Ancient Artifact"
I want every faction to have a quest where you can get the non-Daedric Daggerfall artifacts. However, to ensure players don't amass them, I want to make these quests
mind-bendingly difficult. I think this one approaches that philosophy. I have little doubt it will require balancing once a few people test it.
Re: Quest Showcase
Posted: Tue Aug 14, 2018 9:53 pm
by Jay_H
Archaeologists Quest #9: "Heat Seeker."
Great thanks to TheLacus for creating a troubleshooting method for quest writers.
If you've wanted to write quests but hesitated because it looks overwhelming, now's the time to get started!! My troubleshooting is now a fraction of the time I used to spend. Writing quests is now even easier than before.
I don't want to abandon the Archaeologists, being DFU's first official custom guild. My greatest difficulty with them is writing material that 1. Makes them unique (not another Mages Guild), 2. Makes them interesting, and 3. Makes them fun. Time will judge whether I achieve those aims, but those are the main reasons why I make quests so infrequently for them.
Re: Quest Showcase
Posted: Tue Aug 14, 2018 11:47 pm
by Interkarma
The hardest part for me is I just want to play all the content you guys are making! The game is at this strange point where it's not done yet, but it's just far enough along that sometimes I catch myself just playing it instead of working. A good problem to have I suppose.
I'm really excited by the new tools TheLacus has made, it's such a brilliant complement to the whole bundle. With VS Code and TheLacus' syntax highlighting, TEMPLATE language, the game client with runtime compilation and debugger, and console commands for starting/stopping quests, we basically have an end-to-end Daggerfall quest IDE at the moment.
With a two monitor setup, you can write quests on one screen while testing them on the other without even restarting the game. I doubt the original Daggerfall devs had it this good. This is a great time to be building Daggerfall quests!
Re: Quest Showcase
Posted: Wed Aug 15, 2018 1:37 am
by Jay_H
Dark Brotherhood quest #11: "No Trespassing"
This is the first of many quests that will negatively impact another guild to benefit your own. There'll always be subtle hints about the reputation changes you'll suffer. Accept quests wisely, players!