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Re: Quest Showcase
Posted: Wed Oct 03, 2018 1:44 am
by Interkarma
Nice work Jay. Happy to have been an inspiration for a new quest, no matter where you take it.
Re: Quest Showcase
Posted: Thu Oct 04, 2018 7:25 pm
by King of Worms
These quest are just awesome, I cant express my excitement about them enough! Its something I look forward to play thru when the time comes and I dissapear from the word to play DFU 1.0
Thank you Jay!
Re: Quest Showcase
Posted: Thu Oct 04, 2018 8:16 pm
by Jay_H
Thank you!
We're on our way to making Daggerfall Unity an unlimited experience. I hope everyone gets that excitement when they see the Bethesda logo and wonder, "What's today going to be like?"
Re: Quest Showcase
Posted: Wed Oct 17, 2018 2:03 am
by Jay_H
Fighters Guild #15: "Third Wheel"
Re: Quest Showcase
Posted: Sun Oct 21, 2018 11:09 pm
by pango
Hi Jay_H,
I just accepted JHIM011 quest, the NPC's face appeared in the HUD but the NPC didn't disappear from the world...
(asking here first, but could be an engine issue)
Re: Quest Showcase
Posted: Mon Oct 22, 2018 8:11 am
by Interkarma
That one is a bug on my end (feel free to make a report if you like) with "hide npc". This quest action should works OK for NPCs injected via quest system and named NPCs, but does not currently support ad-hoc commoner quests applied to static NPCs. I have this one in my hitlist to resolve soon.
Re: Quest Showcase
Posted: Tue Oct 23, 2018 1:07 pm
by Jay_H
Yes, this was a rare case where I attempted to hide the questgiver. In the past I've tried to avoid doing that but I guess it slipped my mind here. As Interkarma said, this'll just have to be overlooked until there's time to get this part right.
Re: Quest Showcase
Posted: Tue Oct 23, 2018 2:52 pm
by pango
No problem, just making sure it's a known issue
Re: Quest Showcase
Posted: Tue Nov 06, 2018 12:56 pm
by VorpaltheNord
I really have enjoyed the new quests. Its really made the return to play this game much more fun even if dying is always the end game. Haha.
Re: Quest Showcase
Posted: Tue Nov 06, 2018 1:53 pm
by Jay_H
Thank you
I try to hold the quests I make to a very high standard, which is why I make them so infrequently. It usually just takes a combination of a good story and a good mechanic. The upcoming spell system will likely open up an entire dam of new ideas into DFU.