Jay_H's quest writing tutorial

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Jay_H
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Re: Jay_H's quest writing tutorial

Post by Jay_H » Mon Dec 23, 2019 3:51 pm

Daggerfall divides strictly between intangible flats and tangible enemies. You can make the noble a flat first and turn him/her into an enemy when you click on the sprite, but there's no way to harm a flat.
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james2k
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Re: Jay_H's quest writing tutorial

Post by james2k » Mon Dec 23, 2019 8:11 pm

Jay_H wrote:
Mon Dec 23, 2019 3:51 pm
Daggerfall divides strictly between intangible flats and tangible enemies. You can make the noble a flat first and turn him/her into an enemy when you click on the sprite, but there's no way to harm a flat.
So something like this?
Person _lord_ faction Lord_Khane
Foe _lordhostile_ is Knight

...

place npc _lord_ at _fort_

...

_lordclicked_ task:
clicked npc _lord_
hide npc _lord_
place foe _lordhostile_ at _fort_

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Jay_H
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Re: Jay_H's quest writing tutorial

Post by Jay_H » Mon Dec 23, 2019 8:16 pm

Precisely, that should do it perfectly. That's the same method classic quests like the Baltham Greyman one use to make an NPC "combat-ready."
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Hazelnut
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Re: Jay_H's quest writing tutorial

Post by Hazelnut » Mon Dec 23, 2019 9:58 pm

You could just use a foe from the start, since there's a foe clicked action now, but the graphics are much more limited.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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