Custom quest support

For all talk about quest development - creation, testing, and quest system.
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imsobadatnicknames
Posts: 371
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Custom quest support

Post by imsobadatnicknames »

Just tested it out. It works no matter the source :D
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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Cliffworms
Posts: 208
Joined: Sun Dec 30, 2018 6:24 pm
Location: Québec

Re: Custom quest support

Post by Cliffworms »

Hi!

I understand that each faction has a male and female flat associated to it from the Factions.txt file and that when you declare a person from a faction, the game will choose between its two flats depending on sex.

Is there a way, though, to force a specific flat on a person? I ask this because when using "ordinary" people such as the "Local" or "Resident" groups, the same two flats are used (Redguard man in green with a purple cloak/lady in green).

For example, when using either the "Nobility" group or "Random_Noble" faction, you get King Eadwyre's or Queen Akorithi's flats. It would be nice to also be able to have the other flats in the Nobles textures (Texture.183)

I would love to use the many flats that are not associated to factions, such as the cooks in the Wayrest castle, the drunks in taverns and the likes.

Thanks! :)

imsobadatnicknames
Posts: 371
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Custom quest support

Post by imsobadatnicknames »

Is there a quest action that makes a couple of hours pass?
I know the train pc quest action makes time pass like a normal training session, but is there a quest action that lets some time pass without training the player in anything?
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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Jay_H
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Joined: Tue Aug 25, 2015 1:54 am
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Re: Custom quest support

Post by Jay_H »

No such capability as yet.

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