For all talk about quests. Creating, testing, bugs, and development progress.
- Posts: 332
- Joined: Mon Mar 05, 2018 9:26 pm
I'm having an issue where when the quest checks for when the player casts a spell.
There are two checks for spells, One for a Fireball, and one for Levitate:
-Levitate works fine and activates itself task no problem.
-Fireball, however, will trigger both itself and the Levitate cast check.
They are both in the startup like so:
Code: Select all
cast Levitate spell do magiccheck
cast Fireball spell do magiccheck2
The quest fire is here if you want to take a look.
- Posts: 4713
- Joined: Sun Mar 22, 2015 1:51 am
Thanks for quest and save. Have isolated fault with logic and fixed now in next round of builds.