Custom quest support

For all talk about quests. Creating, testing, bugs, and development progress.
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Kamer
Posts: 332
Joined: Mon Mar 05, 2018 9:26 pm

Re: Custom quest support

Post by Kamer » Thu Aug 01, 2019 1:37 am

I'm having an issue where when the quest checks for when the player casts a spell.

There are two checks for spells, One for a Fireball, and one for Levitate:
-Levitate works fine and activates itself task no problem.
-Fireball, however, will trigger both itself and the Levitate cast check.


They are both in the startup like so:

Code: Select all

cast Levitate spell do magiccheck
cast Fireball spell do magiccheck2
The quest fire is here if you want to take a look.

WAQ_SIEGE_ALLY.rar
(3.58 KiB) Downloaded 5 times

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Jay_H
Posts: 2519
Joined: Tue Aug 25, 2015 1:54 am

Re: Custom quest support

Post by Jay_H » Thu Aug 01, 2019 1:49 am

I'll upload a save game with the spells in hand, to facilitate testing. https://drive.google.com/file/d/1Ho7P43 ... sp=sharing
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

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Interkarma
Posts: 4713
Joined: Sun Mar 22, 2015 1:51 am

Re: Custom quest support

Post by Interkarma » Thu Aug 01, 2019 4:39 am

Thanks for quest and save. Have isolated fault with logic and fixed now in next round of builds.

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