[DFUnity] Polish translation

Discuss translation of Daggerfall Unity and the required Daggerfall installation. Help other communities learn how to translate Daggerfall using any available tools and processes.
BadLuckBurt
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Re: [DFUnity] Polish translation

Post by BadLuckBurt » Thu Mar 26, 2020 1:16 pm

I think you misread what I said. I didnt say he is completely out of luck. Just out of luck for a complete translation in DFU for the time being until these problems are addressed. The window classes I pointed to can be used to solve part of the problem but to make full translation possible needs nore customisability

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Jebany czarodziej
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Joined: Tue Mar 17, 2020 5:32 am

Re: [DFUnity] Polish translation

Post by Jebany czarodziej » Thu Apr 02, 2020 2:43 pm

So I finished making first font and I think it looks pretty good. Now I'll be making bold/dialogue font and I think images will be translated for now.
OPTN00I0.IMG.png
OPTN00I0.IMG.png (1.37 MiB) Viewed 80 times

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Jebany czarodziej
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Re: [DFUnity] Polish translation

Post by Jebany czarodziej » Fri Apr 03, 2020 12:20 am

And the bold/conversation font is done too. Now only to finish the rest of images and I can get back to translating text. Both fonts are in attachments (tho they don't have any numbers yet, maybe I'll get to that later).
TRAV0I04.IMG.png
TRAV0I04.IMG.png (980.5 KiB) Viewed 65 times
Attachments
daggerfont thin.zip
(4.37 KiB) Downloaded 1 time
daggerfall bold.zip
(3.22 KiB) Downloaded 1 time

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King of Worms
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Re: [DFUnity] Polish translation

Post by King of Worms » Fri Apr 03, 2020 2:13 pm

That font looks really good, great job! Its nice to see the progress.
Some of these tabs Ive sent you are not the latest version - I mean, the tabs in DREAM were updated since than, but they have baked-in texts, thats why I send the empty ones. The new ones are just mostly darkened and Ive added shading at the edges - all to improve blending in the game. I can do the same with the images you have now, when they are ready.

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