[DFUnity] Translation of Daggerfall

Discuss translation of Daggerfall Unity and the required Daggerfall installation. Help other communities learn how to translate Daggerfall using any available tools and processes.
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Deepfighter
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[DFUnity] Translation of Daggerfall

Post by Deepfighter » Sun Mar 18, 2018 8:55 pm

A. Introduction
I will gather in this thread information which came up in relation to existing Daggerfall translations or translations which attempt to concentrate wholy on Daggerfall Unity. I would personally - right now - go the route on translating vanilla Daggerfall first, as even if a lot of progress has been already made, not all features are fleshed out yet. Furthermore nobody knows yet exactly the final way of include other languages into DFUnity. There are already ways, but a lot can change during the development in the long run.

--> Thread for discussions

Overview
B. Where does DFUnity extract all his data?
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online

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Deepfighter
Posts: 57
Joined: Sun Mar 22, 2015 10:24 am
Location: Iliac-Bay
Contact:

Re: [DFUnity] Translation of Daggerfall

Post by Deepfighter » Sun Mar 18, 2018 9:37 pm

B. Where does DFUnity extract all his data?

DaggerfallUnity: Can be edited in DFUnity
Classic: Not yet possible in DFUnity --> an editor for translating the file like in vanilla Daggerfall is needed (see here)
  • DaggerfallUnity: StreamingAssets/Quests - All quest files are here (text editor required)
  • DaggerfallUnity: StreamingAssets/Fonts - Pixel fonts used by Daggerfall Unity are here (custom tool required to edit)
  • DaggerfallUnity: StreamingAssets/Text - DFUnity specific texts, currently includes MainMenu.txt, GameSettings.txt and ModSystem.txt [all may be subject to changes until reaching 1.0]
  • Classic: Arena2/TEXT.RSC - Most text strings are here (custom tool required to edit)
  • Classic: Arena2/Books/* - All the book files are here (custom tool required to edit)
  • Classic: Arena2/FACTION.TXT - All faction and individual names are seeded from here (text editor required)
  • Classic: Arena2/*.IMG, TEXTURE.*, *.CIF, etc. - All images with text are in here (can be replaced using Daggerfall Unity texture injection or by editing classic data files with a custom tool)
  • Classic: Arena2/FALL.EXE - important file with a lot of variables, ingredients, weapons,... (custom tool required to edit with some limitations because of hardcoding) [no changes viewable in DFUnity yet]
  • Classic: Arena2/SPELLS.STD - Spell names (custom tool required to edit)
  • Classic: Arena2/MAPS.BSA - Locations as well as inns, dungeon names (custom tool required to edit)
  • Classic: Arena2/MAGIC.DEF - contains a number of magical items, both artifacts and those random magic items you find in dungeons and on quests as well as enchantments (custom tool required to edit)
  • Classic: Arena2/MONSTER.BSA - creature names (custom tool required to edit) [no changes viewable in DFUnity yet]
  • Classic: Arena2/BIOGxxx.txt - biography questions during the character creation process (text editor required)
  • Unsupported: Cannot currently edit building name particles
  • Unsupported: Cannot currently edit "hard strings" exported from fall.exe
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online

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