One issue however is that if you die while using tedious traveling and reload a game, tedious travel will stay active
Oops, yes, that's definitely an oversight on my part. At least this one should be relatively easy to fix.
Im not sure if im missing something here but I have a mid end pc (8gb vram, 16 gb, ram decent ish processor, etc.) and I cant manage to go over 10x without severe frame issues or falling off the map.
The framerate issue is a mix of mods and low power. TT literally runs the game faster by your time acceleration. Thanks to some fixes by hazelnut it now doesn't do *everything* that much faster anymore, but higher time accelerations will still require quite a bit of power, especially with visual mods installed.
The main bottleneck is not the rendering, however, but the loading, and the cpu cycles it diverts from the rendering thread.
p.s. I turned the setting to only load 2 chunks in hopes it would fix the frames issues and thats when I started falling off the map.
This explains the falling of the map issue perfectly, actually. Your idea that things will run faster if you load in less of the map is quite logical, but the problem is that "falling of the map" is merely a symptom of you traversing the world faster than it can be loaded. So by loading less of it at a time it gets faster, but now has less time to load the next chunk before it runs out of world to travel over.