[MOD] Filling Food

Show off your mod creations or just a work in progress.
User avatar
Ralzar
Posts: 1090
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Filling Food

Post by Ralzar » Tue Mar 24, 2020 3:18 pm

Most of the credit goes to Hazelnut who is using this code for his own mods. I simply come up with my own stuff to use his code for :D
I think the current live build has code that supports the code in its current form, in which case I might release a first build soon. If not, it'll have to wait for live build update.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
Hazelnut
Posts: 2191
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: [MOD] Filling Food

Post by Hazelnut » Tue Mar 24, 2020 5:07 pm

You will need to wait if you want this stuff to be sold in shops Ralzar. I would recommend waiting anyway TBH.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Ralzar
Posts: 1090
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Filling Food

Post by Ralzar » Tue Mar 24, 2020 5:34 pm

Hazelnut wrote:
Tue Mar 24, 2020 5:07 pm
You will need to wait if you want this stuff to be sold in shops Ralzar. I would recommend waiting anyway TBH.
Aaaah, right. That's what I was missing. I got confused for a moment and couldn't think of why I couldn't just release this now. But yeah, that makes sense.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
Ralzar
Posts: 1090
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] Filling Food

Post by Ralzar » Wed Mar 25, 2020 7:26 am

Well, did a bunch of work last night. There will now be several types of food that makes you full for different amounts of time. If you eat a small item you can eat several at once.
There's also a food rot mechanic, so fresh food types need to be eaten within a couple of days and have a big filling effect, while rations last a long time but are less filling.

Next thing to look at: the tavern food menu. I doubt I can do much with it but I'm hoping to SOMEHOW have the code figure out what kind of item you bought so I can apply effects based on that. If I could do that, I could add effects for getting drunk :D
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
King of Worms
Posts: 3169
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Filling Food

Post by King of Worms » Wed Mar 25, 2020 1:21 pm

Very nice :) This is a mechanic which implementation was apparently missing in Daggerfall, most likely due to the budget/time restrains

Withersting
Posts: 3
Joined: Sun May 10, 2020 6:59 pm

Re: [MOD] Filling Food

Post by Withersting » Sat May 16, 2020 1:50 pm

Too bad this mod was replaced by Climates and calories, which isn't customizable at the moment and I'm not really interested in all the other stuff. Is there a way to get the regular old Filling Food mod? The link just takes you to the message that it is hidden and to get Climates and Calories.

User avatar
TheLacus
Posts: 1150
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: [MOD] Filling Food

Post by TheLacus » Sun May 17, 2020 3:38 pm

Moved topic from Released Mods to Creator's Corner as this mod is apparently not available anymore.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

Post Reply