[MOD] Roleplay & Realism (modular)

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Ralzar
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Re: [MOD] Roleplay & Realism mod pack

Post by Ralzar » Tue Mar 24, 2020 5:30 pm

Nono, he just had to put his hands away and he could climb! :D
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"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
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Ralzar
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Location: Norway

Re: [MOD] Roleplay & Realism (modular)

Post by Ralzar » Thu Mar 26, 2020 2:00 pm

Suggestion for small QOL feature: When exiting a dungeon during day, the game automatically extinguishes any light sources in your inventory.

I keep over and over using up all my oil because I'm walking around with a lit lantern in the middle of the day without knowing it.

Although the other alternative would actually be a lantern icon on the HUD when you have a lit lantern.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

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King of Worms
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Re: [MOD] Roleplay & Realism (modular)

Post by King of Worms » Fri Mar 27, 2020 1:37 am

Torch hotkey please :)

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Hazelnut
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Re: [MOD] Roleplay & Realism (modular)

Post by Hazelnut » Fri Mar 27, 2020 8:30 am

The torch is not part of this mod guys.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Hazelnut
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Re: [MOD] Roleplay & Realism mod pack

Post by Hazelnut » Sun Mar 29, 2020 11:03 am

hannafamilycomputer wrote:
Sat Feb 08, 2020 9:26 pm
These 3 rooms are pretty furnished, so I think working beds would make sence.
Good news, this should work soon and all three of those beds will work for resting in the future.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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