[MOD] Unofficial Block, Location and Model Fixes

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
XJDHDR
Posts: 177
Joined: Thu Jan 10, 2019 5:15 pm
Location: New Zealand
Contact:

Re: [MOD] Unofficial Block, Location and Model Fixes

Post by XJDHDR »

Just did some testing and it seems like it was after my PR 2051 was merged that this problem started. Which is very strange because I'm pretty sure the PR was working when both Interkarma and myself tested it.

User avatar
XJDHDR
Posts: 177
Joined: Thu Jan 10, 2019 5:15 pm
Location: New Zealand
Contact:

Re: [MOD] Unofficial Block, Location and Model Fixes

Post by XJDHDR »

pango wrote: Sat Apr 10, 2021 5:20 am I lost track of the current DFU 3D map state concerning mods, is it ready yet?
Because master branch with no other mods doesn't look like it, modified geometry still don't get the right shader for me...
I found the problem and submitted a PR for it. Basically, my original PR only applied the Automap material and shader updates to vanilla models and not mod added ones. I guess Interkarma and I missed this during testing.

Thanks for informing me about this.

User avatar
pango
Posts: 2919
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: [MOD] Unofficial Block, Location and Model Fixes

Post by pango »

Sweet :)

(and by the way the fix seems to work for me)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Post Reply