[MOD] Remastered Friends and Foes
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
Ok, all set and uploaded to the Nexus. Enjoy your vanilla-faced guards! Thank you to Jarlyjarljarl for the useful feedback.
Spoiler!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
Putting the finishing touches on Remastered Classes, which hopefully I'll have released on the Nexus later today. In the meantime, here are some preview screenshots:
Spoiler!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Friends and Foes
Remastered Classes is released! All human adventurers and bandits now have faces, and I've added two Redguards into the mix. I invite you all to try it out here: https://www.nexusmods.com/daggerfallunity/mods/190.
If you spot a sprite that could use some additional polishing, please take a screenshot and send it my way!
Remastered Monsters coming up in a few days...
If you spot a sprite that could use some additional polishing, please take a screenshot and send it my way!
Remastered Monsters coming up in a few days...
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Friends and Foes
A preview of Remastered Monsters:
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Friends and Foes
Remastered Monsters is now released! Go grab it over on the Nexus: https://www.nexusmods.com/daggerfallunity/mods/190
Now all three sprite overhauls in the Remastered Friends and Foes series have been released. I'm not done with these though, by a long shot. Next up is an update for Remastered Classes, which will significantly improve hooded NPCs and generally fix perspective issues with faces. In the meantime, I really urge the DF Unity community to download the mods and help me make them better by reporting any sprites that still look terrible
Now all three sprite overhauls in the Remastered Friends and Foes series have been released. I'm not done with these though, by a long shot. Next up is an update for Remastered Classes, which will significantly improve hooded NPCs and generally fix perspective issues with faces. In the meantime, I really urge the DF Unity community to download the mods and help me make them better by reporting any sprites that still look terrible
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Remastered Friends and Foes
Its such a shame you fit these subpar upscales with such a nice faces, I just cant get over it and see it as a missed opportunity, oh welll
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- MrFlibble
- Posts: 411
- Joined: Sat Jan 27, 2018 10:43 am
Re: [MOD] Remastered Friends and Foes
I feel ya. xBRZ wasn't really created to upscale this kind of sprites, it's for clean, pixel art console style images and not pre-rendered sprites with baked-in shading like Mark Jones' work.
It's probably good for the mod author's skills though, albeit I should point out that some of the hooded and helmeted faces seem a bit "off", like here the woman's head looks way too much forward-placed compared to what the shape of her hood might suggest as to the position of her head.
Generally though, I'd suppose it would be ideal to recruit a 3D/sprite artist who could just remake the sprites in the same way as sebabdukeboss20 did for Demon Throne. It might sound like enormous work, and upscales (AI or not) could seem an easier way to do more or less the same job, but trust me, it's a better choice in the long run -- assuming that an artist of this calibre indeed shows up and is willing to help, and has enough time to do the work.
But I digress.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Friends and Foes
New release!
v3.5: Major update with a thousand changes. I went through every frame in all three mods fixing mistakes and adding polish. Head placement and eyelines have been fixed (this is what MrFibble is referring to above -- big thanks to Kotykos, ACNAero, and Ralzar for helping me with this!). Shadows are now aligned. Adventurers and some monsters face the player on approach. I paid special attention to walking and attack animations -- these are now as smooth as the source material allows. Many more monsters now have faces and/or eyes. Vampires look cool as hell.
I'd rather not litter a release post with bickering between mod authors, so I'll put my response to KoW's post above in spoilers.
v3.5: Major update with a thousand changes. I went through every frame in all three mods fixing mistakes and adding polish. Head placement and eyelines have been fixed (this is what MrFibble is referring to above -- big thanks to Kotykos, ACNAero, and Ralzar for helping me with this!). Shadows are now aligned. Adventurers and some monsters face the player on approach. I paid special attention to walking and attack animations -- these are now as smooth as the source material allows. Many more monsters now have faces and/or eyes. Vampires look cool as hell.
I'd rather not litter a release post with bickering between mod authors, so I'll put my response to KoW's post above in spoilers.
Spoiler!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- Cliffworms
- Posts: 208
- Joined: Sun Dec 30, 2018 6:24 pm
- Location: Québec
Re: [MOD] Remastered Friends and Foes
Those look great, carademono!
It's been fascinating to see your project evolve and those sprites are truly beautiful.
Redguard enemies are a great addition to give some Hammerfell back in the Iliac Bay.
I have yet to try a playthrough as I'm enjoying modding the game a lot, but I'll be keeping a close eye on this.
It's been fascinating to see your project evolve and those sprites are truly beautiful.
Redguard enemies are a great addition to give some Hammerfell back in the Iliac Bay.
I have yet to try a playthrough as I'm enjoying modding the game a lot, but I'll be keeping a close eye on this.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Remastered Friends and Foes
Hi, sry if it came across like that, not intended. I commented only on the technical aspect of the used up-scaling algo, and Im quite sure Ive dropped also some positive notes, not only negative. Good luck with the project and have fun with it
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