[MOD] Trees Of Daggerfall

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Daniel87
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Re: [MOD] Trees Of Daggerfall

Post by Daniel87 »

VMblast wrote: Mon May 17, 2021 9:59 pm New update is out. For DFU 0.11.3.

Also Ive released the original speedTree files.
Whats new in 1.2 ? Added new trees?
In Julianos we Trust.

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast »

Daniel87 wrote: Tue May 18, 2021 12:07 pm
VMblast wrote: Mon May 17, 2021 9:59 pm New update is out. For DFU 0.11.3.

Also Ive released the original speedTree files.
Whats new in 1.2 ? Added new trees?
Sry, I just meant its new version that can work in DFU 0.11.3. As far new trees -sry no new trees....however, Ive released original speed tree files which give you one very interesting ability. You can open files from Speed Tree 7.0(for Unity) and up and in it there is one button named "randomize". This essentially give you unlimited number of variations per loaded tree. In essence, you could load any tree that is made in SpTree and hit randomize button and you'll have new tree...over, and over again.

Also there are graphics and textures Ive painted which are included in those tree packs which you can use to make new sets of trees for DFU. You can also use those as a template, so you can see how I made it and replicate process for other sets/biomes

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Hazelnut
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Re: [MOD] Trees Of Daggerfall

Post by Hazelnut »

Thanks for doing this VMBlast. Hope you're well, nice to see you around.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: [MOD] Trees Of Daggerfall

Post by King of Worms »

Legend 😊

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast »

Sry guys :D , Ive been very busy with TWR project all this time.

DagoC92
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Re: [MOD] Trees Of Daggerfall

Post by DagoC92 »

It's kool, any idea if it'll work on the new beta version 😀

Azothan
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Re: [MOD] Trees Of Daggerfall

Post by Azothan »

will this mod work on the 13.5 version of unity?

clocknova
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Re: [MOD] Trees Of Daggerfall

Post by clocknova »

Is this working with the 1.0 release version? This is one of the mods I absolutely cannot play without.

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King of Worms
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Re: [MOD] Trees Of Daggerfall

Post by King of Worms »

LOL guys just download the mod and see if it works

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