[MOD] Archaeologists
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- Posts: 72
- Joined: Sun Jul 25, 2021 1:49 pm
Re: [MOD] Archaeologists
is it just my character that has not been able to get any rank advancement in the archaeologist guild?
intelligence 90, rep > 40, has some relevant skills to high levels - but still field assistant. are there any prompts that can get the ranking system working? or are there other reasons my character is stuck at 'rank 0'?
thank you
intelligence 90, rep > 40, has some relevant skills to high levels - but still field assistant. are there any prompts that can get the ranking system working? or are there other reasons my character is stuck at 'rank 0'?
thank you
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: [MOD] Archaeologists
It could be that you've not waited long enough. Daggerfall makes you wait a minimum of 28 days between promotions (and demotions)
If it's not that, then please provide a zipped savefile and I will investigate.
If it's not that, then please provide a zipped savefile and I will investigate.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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- Posts: 72
- Joined: Sun Jul 25, 2021 1:49 pm
Re: [MOD] Archaeologists
thank you Hazelnut.
it's been a least a year of in-game time since i joined the archaelogists (added the mod when i was already halfway through the game).
sorry how do i send a save game again? is there a process for this to be done through this site?
cheers
it's been a least a year of in-game time since i joined the archaelogists (added the mod when i was already halfway through the game).
sorry how do i send a save game again? is there a process for this to be done through this site?
cheers
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: [MOD] Archaeologists
The save file is linked from top right of the load screen. Zip it and attach to your post here, or DM me on Discord if you're part of the DFU server.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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- Posts: 72
- Joined: Sun Jul 25, 2021 1:49 pm
Re: [MOD] Archaeologists
thank you Hazelnut, will get around to doing that!
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- Posts: 21
- Joined: Tue Aug 17, 2021 4:40 pm
Re: [MOD] Archaeologists
I was trying to get a minimap that has quest markers to work along side this mod. The mini map broke my dungeon map and we think theres a conflict between mods and the mod author is working on a patch. The conflict is both deal with the same scripts on quest markers. Im mentally disabled and this mini map is a god save that will enable me hopefully help me with dungeons and navigating towns. So Im trying to uninstall Archaeologists so I can load up this minimap mod and I'm having troubles uninstalling. I installed via Vortex and uninstalled both via vortex and manually and I still can't get minimap mod to work. Does Archaeologist change/patch games files that can't be easily to uninstall. Do I need to reinstall DF Unity to fully uninstall Archaeologists? Long term Im hoping on a patch from the mini map author so I can run both mods, but because of my disablity I need to prioritize minimap over Archaeologists and I need to uninstall.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [MOD] Archaeologists
Hi, all that is really needed to is to deactivate the mod in the modlist.
Or you can simply delete the file from streamingassets/mods
I have never used a mod manager so unsure what they do.
Archaeologist does nothing permanent to the game files.
Or you can simply delete the file from streamingassets/mods
I have never used a mod manager so unsure what they do.
Archaeologist does nothing permanent to the game files.
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- Posts: 21
- Joined: Tue Aug 17, 2021 4:40 pm
Re: [MOD] Archaeologists
Thank you for your help, if thats the case then it isn't your mod that is conflicting and I need to dig deeper. Thank you again.
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Re: [MOD] Archaeologists
Shoot me your save also. Deactivating the mod is a good indicator it isn't conflicting,but it isn't 100%. If either mod adds or changes anything that doesn't revert after removal, it can still cause conflicts.
I do think it is something else though,, and I'll keep digging into it.
I do think it is something else though,, and I'll keep digging into it.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.