[MOD] Villager Variety

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Jay_H
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Re: [MOD] Villager Variety

Post by Jay_H »

Oh wow, you're right. I just tested it and it's true. Thanks for telling me.

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carademono
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Re: [MOD] Villager Variety

Post by carademono »

Just wanted to let folks know that Kamer, Hazelnut, and I are working on integrating VIO's sprites into Villager Variety. Version 0.85 (currently up on Nexus) has three Dunmer villagers who you will occasionally run into. Our goal is to have all of Tamriel's races represented, along with adventurers, horse riders, more villager outfits, and some other incredibly cool stuff that Kamer's been cooking up. We're working on this with VV and VIO compatibility in mind.

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emmathepony
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Re: [MOD] Villager Variety

Post by emmathepony »

AMAZING news!!! Horse/wagon riders are incredibly immersive as well as guards.

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Hazelnut
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Re: [MOD] Villager Variety

Post by Hazelnut »

Wagons, horses etc will all be configurable to player taste, but the argonian / elves wont be as the corresponding portraits will need to be modified.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: [MOD] Villager Variety

Post by King of Worms »

Very nice project and cooperation guys, well done :)

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carademono
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Re: [MOD] Villager Variety

Post by carademono »

Preview of Elven villagers in next version by Hazelnut, Kamer, and me:

Image

Each race will have 8 different faces (4 male and 4 female) and unlimited outfit variants

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MrFlibble
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Re: [MOD] Villager Variety

Post by MrFlibble »

Those look really nice!

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Cliffworms
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Re: [MOD] Villager Variety

Post by Cliffworms »

This is beautiful.

At long last, there won't only be humans in the streets. The sprites are beautiful. :)

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