KoW - D.R.E.A.M.

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Shapur
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Re: KoW - D.R.E.A.M.

Post by Shapur »

Had to split it into 2 messages
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Link to my github here.
And here is my nexus profile.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Hi Shapur, thanks for reports and sorry I always forget to sent you the files, will do so in the PM now.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Needed a break from the linear shaders remake...

So Ive refitted all male heads and bodies, I did this mainly to include the new heads from RedHookGhost but than I went thru all the heads as well. I found a nice trick to make em better fit the backgrounds (inner shadow so the edges and chin of the heads are darker) and Ive added shadows on the bodies necks so it looks like the head is dropping the shadow there. Corrected the positions, colors, brightness yada yada, I will try to do the females soon as well. All the heads are now HD, finally.

Than I went on and made two builds, I love how versatile the Dream paperdoll is, with the new clothing colors etc, you can really create so many variants now. Of course, more options means you can also create very bad looking builds, but thats the same in RL - if you wear pink tshirt, brown jeans and yellow sandals... Anyway..

On the left u can see one of the new wood elf male faces.
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

The never ending story of a teleport versions :) This is v3, if you have a torch, it will cast these ripple effects. The stars are emissive, so u can see em from distance in the dark.
Spoiler!
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Finished another pass of fitting the female heads/bodies. It was quite beneficial for both genders to revisit them once again with the new skills and tools. Im quite content with all the 180 heads and bodies now. I think everybody can pick one they enjoy.

NSFW Wood Elf Female, face & body by Sitrus, fitting of both by me...
Spoiler!
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Made additional pass on all static NPCs, including edge shading which makes the NPCs fit the scene much better.
I also did the refine edge pass for cleaner and smoother outlines and cleaned/improved their faces closeups.

Example of the edge shading pass
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Created 3 more dynamic backgrounds for interiors.
From left:
castle, shop, building

Ive added small sprites from in-game to the images (but castle) to make it feel more connected to the world.

If anyone can help me extend the script for TAVERN & TEMPLE I would be really happy.
Script:
TODBackgrounds.rar
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Created and fitted the missing 12 HD Vampire faces
I used AI for the base and than worked that manually up and I really like the results.

AI has a tendency to make some faces look beast like. Which is bad for 95% of cases, but turned our really good for Vampires! Im quite content with the looks now, in fact, turned out to be better than expected.

Ive also created the missing 4 children faces, which I thought were unused, but realized they can be visible in some escort quests. This finally makes all the 180 paperdoll faces DONE. Uff... this part was really hard to achieve.

Ive noticed some helmets will need readjustments, so I will try to do that as well.

haloterm
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Re: KoW - D.R.E.A.M.

Post by haloterm »

For some reason, the innkeeper menu is not affected by DREAM for me, it is the pixelled original.

Is that because that menu is not covered by DREAM, or may it be a other mod which interferes?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

other mod

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