[MOD] Hotkey Bar

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Macadaynu
Posts: 122
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] HotKey Bar

Post by Macadaynu »

https://www.nexusmods.com/daggerfallunity/mods/202

Hotfix Version 0.7.1:
  • Split stack bug fix - attempting to split a stack would attempt to map a hotkey from the inventory, fixed in this version
  • Black screen issue - if you loaded a save that used an older version of the Hotkey Bar mod, and had a light source already mapped to your active hotkey row, this would result in a black screen. This means the first time you load with 0.7.1, you will need to remap any light sources, and should work as normal from there
  • Default Hotkey slot size - Added the default slot size for Hotkeys on the settings menu
  • Initialise Hotkey Bar on new game - Hotkey bar now loads the UI properly on starting a new game

User avatar
Macadaynu
Posts: 122
Joined: Sun Mar 07, 2021 1:18 pm

Re: [MOD] Hotkey Bar

Post by Macadaynu »

https://www.nexusmods.com/daggerfallunity/mods/202

Version 0.8:
  • Right / Left Hand Hotkey Mapping - hold shift when mapping your desired hotkey, to map a shield / weapon to the left hand. Note that you must map something to the right hand first
  • Optional Equip Delays - enable to retain equip delay times, your Hotkey Bar will be locked until the equip delay time is over
  • Persistent Spell Icons - saving your game will now store any spell icons you have selected in your Spellbook, so they will be applied for new playthroughs. Custom spells will still work this way, but will be matched on name
  • Persistent Hotkey Bar Settings - saving your game will now store your Hotkey Bar settings so they will be applied on new playthroughs
  • Armour Bug Fix - mapped equipment now correctly keeps armour values

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