[MOD] Distant Terrain

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jayhova
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Re: [MOD] Distant Terrain

Post by jayhova » Sun Jul 07, 2019 1:10 am

👍
Good job
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

MonoRena667
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Re: [MOD] Distant Terrain

Post by MonoRena667 » Thu Aug 01, 2019 5:25 pm

I have noticed a rather major issue with this mod.
daggerfallabibon-gora.png
daggerfallabibon-gora.png (159.01 KiB) Viewed 411 times
In the Abibon-Gora region, fast travel works just fine without Distant Terrain. But if Distant Terrain is activated, if you fast travel to the farthest south of the area...this happens.
daggerfalldistantlandfalling.png
daggerfalldistantlandfalling.png (333.22 KiB) Viewed 411 times
You basically fall through the terrain and can't even interact with the area you fast traveled too, this is a rather major issue that needs to be fixed.

I have tried this without the Distant Terrain mod, it works fine, but once it's enabled it gets messed up.

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pango
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Re: [MOD] Distant Terrain

Post by pango » Mon Aug 19, 2019 9:01 am

I could not reproduce this issue.
Alpha 0.10.4 on Linux, Distant Terrain 2.6.0.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Mon Aug 19, 2019 9:34 am

there was a similar issue with on older version of this mod, maybe MonoRena667 is running an older version?

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pango
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Re: [MOD] Distant Terrain

Post by pango » Mon Aug 19, 2019 10:07 am

King of Worms wrote:
Sun May 05, 2019 12:47 pm
Its working but with this mod, I cant exit the game. It freezes and I need to exit it using the CTRL+ALT+DEL
Windows 7 x64
Anyone has the same issue?
Seen this in kilg0re_tr0ut stream also, he spends the first 2 hours testing mods and it's correlated with enabling Distant Terrain

That time, it's logs that could be helpful.

PS. Rebooted under Windows 10 to test that issue, and DFU closed normally for me :?
I wonder if some version of .NET is also involved...
Last edited by pango on Mon Aug 19, 2019 4:14 pm, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: [MOD] Distant Terrain

Post by King of Worms » Mon Aug 19, 2019 12:44 pm

Ill try to post a log here when it happens

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pango
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Re: [MOD] Distant Terrain

Post by pango » Mon Aug 19, 2019 5:18 pm

Got stuck on exit, could be because .NET got upgraded from 4.7 to 4.8 but I'm not 100% sure.
Nothing in the log sadly :(
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Mon Aug 19, 2019 6:03 pm

would love to fix this issue (with the crash on exit) sooner or later but have to find some time to investigate since I expect it to be a bigger undertaking to pin this bug down

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