[MOD] Distant Terrain
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Re: [MOD] Distant Terrain
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Last edited by yabay on Mon Jun 21, 2021 7:39 am, edited 1 time in total.
- Nystul
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Re: [MOD] Distant Terrain
0.10.25a live build is not compatible. So this is only for current master atm. since changes to TerrainTexturing component were intruduced after 0.10.25a was released.
so either wait for 0.10.25 (without a) for distant terrain 2.8.0a or try out the editor build.
but since 0.10.25a is compatible with distant terrain 2.7.0a - just use this version with it
so either wait for 0.10.25 (without a) for distant terrain 2.8.0a or try out the editor build.
but since 0.10.25a is compatible with distant terrain 2.7.0a - just use this version with it
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Re: [MOD] Distant Terrain
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Last edited by yabay on Mon Jun 21, 2021 7:39 am, edited 1 time in total.
- Nystul
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Re: [MOD] Distant Terrain
new version 2.8.1 for upcoming dfunity 0.10.26+ versions available with support for splat terrain texturing mod by TheLacus
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Re: [MOD] Distant Terrain
Thanks for that awesome mod !
- pango
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Re: [MOD] Distant Terrain
There's an incompatibility with retro mode, I suppose it need to same camera modifications you did on Enhanced Sky?
Unless you already did that, in which case that's another issue :/
Unless you already did that, in which case that's another issue :/
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- Nystul
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Re: [MOD] Distant Terrain
already did that
is this with 0.10.26?
is this with 0.10.26?
- pango
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Re: [MOD] Distant Terrain
Okay, so I investigated further, the problem occurs with:
Enhanced Sky: Distant Terrain: Enhanced Sky + Distant Terrain World seems to show as palettized (enhanced-)sky instead of palettized world
- Daggerfall Unity 0.10.26
- retro mode enabled
- Distant Terrain 2.8.1
- Enhanced Sky 2.1.2
Enhanced Sky: Distant Terrain: Enhanced Sky + Distant Terrain World seems to show as palettized (enhanced-)sky instead of palettized world
Last edited by pango on Sat Sep 26, 2020 10:32 am, edited 1 time in total.
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When a measure becomes a target, it ceases to be a good measure.
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- Nystul
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Re: [MOD] Distant Terrain
Will take a look. I am running enhanced sky 2.2.0 here but this is not released so maybe that's why I don't experience it
update: made 2.2.0 version available in http://forums.dfworkshop.net/viewtopic. ... 4d6#p17670
could you pls test and report back?
update: made 2.2.0 version available in http://forums.dfworkshop.net/viewtopic. ... 4d6#p17670
could you pls test and report back?
- pango
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Re: [MOD] Distant Terrain
Same issue with 2.2.0
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart