[MOD] Distant Terrain
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Distant Terrain
I am in the process of fine-tuning. It is a tradeoff between realism and interesting terrain
With interesting I mean a bit less boring than before - it is not much more than having some hills and bumps in near terrain range
With interesting I mean a bit less boring than before - it is not much more than having some hills and bumps in near terrain range
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Distant Terrain
nice thing about the post processing fog is that it solved many issues I had with distant terrain and realtime reflections mod...
distant terrain fog is now the same for near terrain, transition ring and distant terrain - now everything looks much more like one whole thing
realtime reflections now correctly have the same fog applied to reflections
only thing I have to find out how to use fog AND blend into skybox now...
just because I like screenshots (post processing fog vs. blend to horizon (this has a visible jump in brightness)):
distant terrain fog is now the same for near terrain, transition ring and distant terrain - now everything looks much more like one whole thing
realtime reflections now correctly have the same fog applied to reflections
only thing I have to find out how to use fog AND blend into skybox now...
just because I like screenshots (post processing fog vs. blend to horizon (this has a visible jump in brightness)):
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Distant Terrain
Wow! Looking good!
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: [MOD] Distant Terrain
Nystul, thanks for your continued work on this and your other essential mods (Enhanced Sky and Realtime Reflections). This is what Daggerfall should have been.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Distant Terrain
thanks, this is motivatingmikeprichard wrote: ↑Wed Dec 19, 2018 7:54 pm Nystul, thanks for your continued work on this and your other essential mods (Enhanced Sky and Realtime Reflections). This is what Daggerfall should have been.
I would love to do so much more with the terrain but it is not easy due to (1) lack of personal skill, (2) unity limitations and (3) time limitations.
Anyway, new version is basically ready. Just waiting for the next live build to drop since it is not compatible with 12-Dec-2018 livebuild just with current master...
Btw, people should NOT activate both Mountains and Hills mod and Distant Terrain mod together if they want to see the terrain improvements
even if you deactivate the improved terrain sampler in the distant terrain mod settings while using the mountains and hills mod you will see holes between near terrain and distant terrain like in this video https://www.youtube.com/watch?v=vvz0V4PBfYo at 5:17 and 6:34-6:41 if you try...
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- Posts: 195
- Joined: Thu Apr 02, 2015 9:03 am
Re: [MOD] Distant Terrain
New LiveBuild is up, don't keep us waiting pleeeeeaaase. Can't wait to see this in action...
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: [MOD] Distant Terrain
unfortunately it does not have the most recent changes to WeatherManager class, my mod tries to use it but I get an error in log - we will have to wait for the next build I guess
edit: uploaded the version in the first post of this thread - will work with current code from master but not with latest live build
Code: Select all
Error (426): The nested type `FogSettings' does not exist in the type `DaggerfallWorkshop.Game.WeatherManager'
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Distant Terrain
I'm generating 0.7 builds now. The previous ones were just wrapping up 0.5/0.6 stable.
- Interkarma
- Posts: 7242
- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Distant Terrain
First 0.7 builds are up now. These were generated from live master and have everything that's been added over last week.
I'll drop some more builds along with an article in a few days once I round out vampirism more.
I'll drop some more builds along with an article in a few days once I round out vampirism more.