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Re: Project "Increased Terrain Distance"

Posted: Wed Oct 12, 2016 1:47 pm
by Nystul
just realized that the "exclude far pixels" option in GlobalFog script should only be enabled when FarTerrain mod is active - otherwise fog will look incorrectly.

Re: Project "Increased Terrain Distance"

Posted: Thu Apr 13, 2017 9:05 pm
by Biboran
Hey, Nystul may you make an option or version of mod like early ones versions or something like that, where landscape polygonal, without smooth?

Like on this screenshot, if this yours of course...

Re: Project "Increased Terrain Distance"

Posted: Fri Apr 14, 2017 6:42 am
by Nystul
This is mine yes and this is from vanilla df, no mods required, this is how vanilla df works. Just use the old tool for modifying the woods file (the detail height data) and in the 5x5 array for heights for a worldmap location set all values to zero except the middle pixel which you need to set to max value, then you end up with this behavior

Re: Project "Increased Terrain Distance"

Posted: Fri Apr 14, 2017 8:15 am
by Biboran
Sorry, I dummie in it. :oops: So it basicly can be maided only on one point? It not possible to make same landscape on unity using in-game high-map?

Re: Project "Increased Terrain Distance"

Posted: Fri Apr 14, 2017 10:00 am
by Nystul
it is possible to make it for the whole landscape!
Just to make it clear: this screenshot was made in vanilla daggerfall and the tool mentioned is only for vanilla daggerfall. The tool is FiryWoods v0.3 which can be found here: http://en.uesp.net/wiki/Daggerfall:Files
there a different mechanisms if you want to achieve the same in daggerfall-unity

Re: Project "Increased Terrain Distance"

Posted: Fri Apr 14, 2017 11:49 am
by Biboran
Okay, thanks.

If someone got time, it be nice to allow option of that polygonal landscape and ability to change draw distance and after that your mod may be added not as mod, but as native options for DU, it will be totaly awesome :D

Re: Project "Increased Terrain Distance"

Posted: Mon Apr 17, 2017 3:17 pm
by Nystul
Distant Terrain mod is now available as standalone mod using the new mod system:

get it from this thread:
viewtopic.php?f=22&t=456&p=4541#p4541

Re: Project "Increased Terrain Distance"

Posted: Tue Apr 25, 2017 1:55 pm
by Nystul
working on texture arrays for terrain tiles lately - no texture bleeding is one benefit of it

Image

Re: Project "Increased Terrain Distance"

Posted: Tue Apr 25, 2017 2:59 pm
by King of Worms
Looking very good!

Re: Project "Increased Terrain Distance"

Posted: Wed Apr 26, 2017 11:43 pm
by Narf the Mouse
I can almost see the procedurally-generated rivers and roads... :D