[MOD] Distant Terrain

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SickBoy
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Re: [MOD] Distant Terrain

Post by SickBoy » Mon Jul 30, 2018 2:14 am

To reproduce:

- Have Terrain Transition disabled
- Go to the fast travel menu
- Pick any location
- Confirm the fast travel

The fast travel menu won't go away at that point like it's supposed to. Instead you'll have to press ESC. At this point the screen will be black, but you'll hear game sounds. If you press ESC again to bring up the menu, you'll be able to see the game world like normal behind the menu (and you'll be at the new location)... but if you close it again, it'll go back to being completely black.

With Terrain Transition enabled this does not happen and fast travel works exactly as you'd expect.

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Mon Jul 30, 2018 6:19 am

ah ok, I see ;)

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Mon Jul 30, 2018 1:39 pm

version 2.4.2 is available in first post of this thread - fixed the fast travel bug with disabled terrain transition

thank you for the detailed bug reports and helping me to reproduce this ;)

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SickBoy
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Re: [MOD] Distant Terrain

Post by SickBoy » Thu Aug 02, 2018 2:59 am

2.4.2 is working perfectly! Thank you so much for the fixes, playing on lower-end machines is now far more viable :)

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Thu Aug 02, 2018 10:27 am

you're welcome

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VMblast
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Re: [MOD] Distant Terrain

Post by VMblast » Wed Aug 22, 2018 3:25 pm

I think 2.4.2 dont work with latest update. Just a heads up.

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Thu Aug 23, 2018 2:28 pm

do you mean live build or git hub code?
what exactly is broken?

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VMblast
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Re: [MOD] Distant Terrain

Post by VMblast » Thu Aug 23, 2018 9:27 pm

@Nystul

Live build, the latest one (17yh of August). Ok Im not sure, because it looks like there isnt any terrain mesh in the distance. Like its invisible I think, its hard to detect. Also Im sure Ive saw distant trees floating in mid air, where hill should be. But again Im not completely 100% sure.

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Thu Aug 23, 2018 10:19 pm

Do you have Mountains and Hills mod active, if so try if deactivating it changes the situation

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VMblast
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Re: [MOD] Distant Terrain

Post by VMblast » Fri Aug 24, 2018 7:33 am

@Nystul

Yeah, that helped. Thanks. :)

Shame for Mountains and Hills mod, it makes terrain looks better. :P

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