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Re: [MOD] Distant Terrain

Posted: Sun Jul 07, 2019 1:10 am
by jayhova
👍
Good job

Re: [MOD] Distant Terrain

Posted: Thu Aug 01, 2019 5:25 pm
by MonoRena667
I have noticed a rather major issue with this mod.
daggerfallabibon-gora.png
daggerfallabibon-gora.png (159.01 KiB) Viewed 5787 times
In the Abibon-Gora region, fast travel works just fine without Distant Terrain. But if Distant Terrain is activated, if you fast travel to the farthest south of the area...this happens.
daggerfalldistantlandfalling.png
daggerfalldistantlandfalling.png (333.22 KiB) Viewed 5787 times
You basically fall through the terrain and can't even interact with the area you fast traveled too, this is a rather major issue that needs to be fixed.

I have tried this without the Distant Terrain mod, it works fine, but once it's enabled it gets messed up.

Re: [MOD] Distant Terrain

Posted: Mon Aug 19, 2019 9:01 am
by pango
I could not reproduce this issue.
Alpha 0.10.4 on Linux, Distant Terrain 2.6.0.

Re: [MOD] Distant Terrain

Posted: Mon Aug 19, 2019 9:34 am
by Nystul
there was a similar issue with on older version of this mod, maybe MonoRena667 is running an older version?

Re: [MOD] Distant Terrain

Posted: Mon Aug 19, 2019 10:07 am
by pango
King of Worms wrote: Sun May 05, 2019 12:47 pm Its working but with this mod, I cant exit the game. It freezes and I need to exit it using the CTRL+ALT+DEL
Windows 7 x64
Anyone has the same issue?
Seen this in kilg0re_tr0ut stream also, he spends the first 2 hours testing mods and it's correlated with enabling Distant Terrain

That time, it's logs that could be helpful.

PS. Rebooted under Windows 10 to test that issue, and DFU closed normally for me :?
I wonder if some version of .NET is also involved...

Re: [MOD] Distant Terrain

Posted: Mon Aug 19, 2019 12:44 pm
by King of Worms
Ill try to post a log here when it happens

Re: [MOD] Distant Terrain

Posted: Mon Aug 19, 2019 5:18 pm
by pango
Got stuck on exit, could be because .NET got upgraded from 4.7 to 4.8 but I'm not 100% sure.
Nothing in the log sadly :(

Re: [MOD] Distant Terrain

Posted: Mon Aug 19, 2019 6:03 pm
by Nystul
would love to fix this issue (with the crash on exit) sooner or later but have to find some time to investigate since I expect it to be a bigger undertaking to pin this bug down

Re: [MOD] Distant Terrain

Posted: Tue Sep 03, 2019 8:17 pm
by Opcero
I'm getting a pink sky. searching this thread; before build 2.1 there was a conflict with enhanced sky? I have the current build downloaded (2.6 I think) and enhanced sky, but I'm getting the pink distant terrain bug. I'm on a Mac if that helps at all. It's not the sky, per se, that is pink, but rather the very distant terrain?

Re: [MOD] Distant Terrain

Posted: Tue Sep 03, 2019 8:28 pm
by pango
Opcero wrote: Tue Sep 03, 2019 8:17 pm I'm getting a pink sky. searching this thread; before build 2.1 there was a conflict with enhanced sky? I have the current build downloaded (2.6 I think) and enhanced sky, but I'm getting the pink distant terrain bug. I'm on a Mac if that helps at all. It's not the sky, per se, that is pink, but rather the very distant terrain?
Did you install only the mods for OS X? Mod archives often contain the .dfmod files for Windows, Linux and OS X, but you must only install the one that matches your system, otherwise you can get issues like above.
There can be other reasons, but that one if worth checking.