[MOD] Distant Terrain

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haloterm
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Re: [MOD] Distant Terrain

Post by haloterm » Wed Feb 05, 2020 4:07 pm

pango wrote:
Wed Feb 05, 2020 3:46 pm
I'm not sure what you mean by "freeze", if that means "stop responding", then something is wrong.
The DFU program was not responding anymore and had to be shut in the Windows task manager.

I have tested it again at the northern border and this time I could walk until I arrived at the invisible barrier. In a few tests, the loading of the distant terrain seemed to hick up hiccup, but it went fine after a few seconds.

At the southern border though, fast travelling to the souternmost "pixels" on the map (taverns etc.) can either cause to fall you down infinitely or you get a black screen and game does not respond anymore (music still plays the current track, then stops).
Last edited by haloterm on Wed Feb 05, 2020 4:31 pm, edited 1 time in total.

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pango
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Re: [MOD] Distant Terrain

Post by pango » Wed Feb 05, 2020 4:23 pm

The barrier is implemented by moving you back to previous coordinates if you crossed it.
If you're "teleported" directly past the barrier, strange things will probably happen. I wonder if that can happen with some locations, maybe the limit should be upped...

(P.S. rereading the thread, many other things could go out-of-bounds...)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

haloterm
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Re: [MOD] Distant Terrain

Post by haloterm » Fri Feb 07, 2020 5:20 pm

pango wrote:
Wed Feb 05, 2020 4:23 pm
P.S. rereading the thread, many other things could go out-of-bounds...
Thankfully so far I haven't noticed any other issues with the mod... Personally, playing DF without it is nearly impossible for me anymore. (The Mountains & Hills mod is not a real alternative)

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Hazelnut
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Re: [MOD] Distant Terrain

Post by Hazelnut » Sat Feb 08, 2020 10:36 am

I don't think the bounding bug I tracked down and posted about in October has been fixed yet. Nystul must be busy with other things.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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mikeprichard
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Re: [MOD] Distant Terrain

Post by mikeprichard » Fri Feb 14, 2020 7:19 pm

I do hope Nystul is able to find time to fix any current bugs/compatibility issues that can be corrected here and with Enhanced Sky - these two mods are already core components of my DFU alpha setup!

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul » Fri Feb 14, 2020 8:35 pm

really busy at the moment - as many of you may have realized I hardly find time to work on dfunity at the moment - I hope it will get better in a few weeks :/

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mikeprichard
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Re: [MOD] Distant Terrain

Post by mikeprichard » Fri Feb 14, 2020 8:42 pm

No worries, Nystul - thanks for checking in, and I hope things free up for you!

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