[MOD] Distant Terrain

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Nystul
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Joined: Mon Mar 23, 2015 8:31 am

Re: [MOD] Distant Terrain

Post by Nystul »

on windows I cannot reproduce issues with this mod/settings combination - strange

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pango
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Re: [MOD] Distant Terrain

Post by pango »

I couldn't reproduce it under Windows either, even with -force-opengl.

I also tested DFU 0.10.24 + Distant Terrain 2.6.1 + EnhancedSky 2.1.2 in retro mode, same bug. So at least it's not a regression from Unity 2018.2 -> Unity 2019.4.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

blackie
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Joined: Thu Feb 21, 2019 9:45 am

Re: [MOD] Distant Terrain

Post by blackie »

In Wrothgarian Mountains the terrain is very jagged.
2020_12_26_12_36_46.jpg
2020_12_26_12_36_46.jpg (186.5 KiB) Viewed 562 times
2020_12_26_12_35_42.jpg
2020_12_26_12_35_42.jpg (140.79 KiB) Viewed 562 times
It makes the travel through such terrain unpleasant. Would be nice if it was fixed or a setting added that would allow to alter this.

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Nystul
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Re: [MOD] Distant Terrain

Post by Nystul »

noted, not sure though, when I will have the time and motivation to work on the next version

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Daniel87
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Re: [MOD] Distant Terrain

Post by Daniel87 »

Was also just exploring the high mountains in Unity Editor and the game crashed with the following exception:

Code: Select all

IndexOutOfRangeException: Index was outside the bounds of the array.
DistantTerrain.DistantTerrain.GenerateTerrainTransitionRing () (at <0f40b698e7b344e0884654b3cb984018>:0)
DistantTerrain.DistantTerrain.Update () (at <0f40b698e7b344e0884654b3cb984018>:0)

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