[MOD] Mountains and Hills

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Hazelnut
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Re: [MOD] Mountains and Hills

Post by Hazelnut » Fri Feb 01, 2019 10:02 pm

Hazelnut wrote:
Tue Jan 22, 2019 6:24 pm
UV, I would be happy to help speed up your code or if you put it online I could take a stab at it if you like?
UV kindly sent me the source and gave me his blessing to update the mod to use jobs system. I've attached a download that will work once there's a compatible DFU build availiable. Should be a lot faster than the old version. There's only one dfmod file for StandaloneWindows (since moving to Unity 2018 I can only build windows modfiles due to some missing dependencies) but this should work just fine on all systems as the mod only contains code in text form which is platform independent.

I wanted to get it released in case I screw up and lose my work since the code is not in GitHub so I'm not following my usual workflow and mistakes happen.

NOTE: This will not work with current builds of DFU. Please don't try it and then complain it doesn't work! I'll update the thread with details once the DFU build with the jobs system terrain generation is ready.

Mountain And Hills 1.02.zip
(10.29 KiB) Downloaded 10 times

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Interkarma
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Re: [MOD] Mountains and Hills

Post by Interkarma » Fri Feb 01, 2019 11:15 pm

Great work mate!

I've allocated time this weekend to work through all those PRs. I'll get first Feb builds out sooner than later so everyone can experience your work on the terrain performance, which is seriously awesome btw. :)

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King of Worms
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Re: [MOD] Mountains and Hills

Post by King of Worms » Sat Feb 02, 2019 9:49 pm

Awesome news! I love this mod and me and my almost archaic CPU welcome these optimalizations with a open arms ,) Thank you for making this happen UV & Hazelnut!

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Midknightprince
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Re: [MOD] Mountains and Hills

Post by Midknightprince » Sun Feb 03, 2019 5:37 pm

This works with the current Dev build
Check out my YouTube Channel!

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Hazelnut
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Re: [MOD] Mountains and Hills

Post by Hazelnut » Sun Feb 03, 2019 6:11 pm

King of Worms wrote:
Sat Feb 02, 2019 9:49 pm
Awesome news! I love this mod and me and my almost archaic CPU welcome these optimalizations with a open arms ,) Thank you for making this happen UV & Hazelnut!
You're very welcome. :)

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