Page 5 of 7

Re: [Mod] Convenient Clock

Posted: Sun Feb 17, 2019 8:59 pm
by haloterm
pango wrote: Sun Feb 17, 2019 8:46 pm That worked for me, tested using dev build under Linux.
I added this workaround to my install script, until there's a better solution...
Okay, it was the case sensitivity of my folder name. It has to be "Img" on Linux, neither "IMG" nor "img" work. Now it works fine, thanks!

Re: [Mod] Convenient Clock

Posted: Wed Jun 05, 2019 3:19 am
by Baler
Love the mod and am actively using it! This saves me from clicking the status hotkey every 5 minutes.

I too however would like to see a compatibility option/version for DREAM. Not trying to tell the author what to do, just asking please.
I like option #6, perhaps something to this effect?
Please excuse the Morndas text, I wanted to see what the largest text day of the week would look like.
Image

Edit: I used the texture override option to make option #6 a bit more minimalist.
note I play in windowed at 1600x900, your results may vary.
Image
extract to "StreamingAssets\Textures\Clock"
Clock Bar Override Texture B.zip
(13.18 KiB) Downloaded 236 times

Re: [Mod] Convenient Clock

Posted: Fri Jun 07, 2019 9:16 am
by jedidia
I too however would like to see a compatibility option/version for DREAM.
Just here to say thank you for the mod, I love it, and to throw my meager voice behind this.
Note that you could achieve universal compatibility by providing your own compass texture, then people could choose which one they want by adjusting the load order.

Re: [Mod] Convenient Clock

Posted: Sun Jun 09, 2019 3:25 pm
by King of Worms
jedidia wrote: Fri Jun 07, 2019 9:16 am
I too however would like to see a compatibility option/version for DREAM.
Just here to say thank you for the mod, I love it, and to throw my meager voice behind this.
Note that you could achieve universal compatibility by providing your own compass texture, then people could choose which one they want by adjusting the load order.
Or I can send you mine (from Dream) and you can adjust the XML files with new dimensions of the compass to fit the new version of clocks you have created

Re: [Mod] Convenient Clock

Posted: Sat Jun 15, 2019 10:18 am
by MaxiM
Awesome mod, very handy, but doesn't play well with 4:3 resolutions. I have to turn off UI scaling in order to keep it visible while in modes other than 1/2, because otherwise it partially hides behind the compass:

Image

Re: [Mod] Convenient Clock

Posted: Thu Jul 11, 2019 10:02 pm
by Maestermint
Noob question, but how do you exactly use the console commands :oops:

Re: [Mod] Convenient Clock

Posted: Thu Jul 11, 2019 11:19 pm
by Interkarma
Welcome to the forums. :)

You open the console with tilde/backquote key (directly to the left of the number 1 key on US-styled keyboards). Enter "help" to see the available commands.

Re: [Mod] Convenient Clock

Posted: Mon Jul 15, 2019 12:04 am
by Maestermint
Thank you, haha! :)

Re: [Mod] Convenient Clock

Posted: Mon Jul 15, 2019 6:41 pm
by jayhova
The console is now listed in the glossary.

Re: [Mod] Convenient Clock

Posted: Sat Aug 03, 2019 8:40 pm
by Firebrand
Interkarma wrote: Thu Jul 11, 2019 11:19 pm You open the console with tilde/backquote key (directly to the left of the number 1 key on US-styled keyboards). Enter "help" to see the available commands.
We don't have that key on Italian keyboards :? :lol: So, I cannot open the console .

Is it possible to have a setting in DFU to change the open console key?