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Re: [Mod] New Locations

Posted: Mon Oct 08, 2018 12:50 pm
by King of Worms
I hope we get some noob-friendly guidelines on how to actually use this mod.

Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 7:58 am
by Kamer
You guys did eventually figure it out right? Now we can play the way Daggerfall is meant to be played by carrying large boulders across the land.


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Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 8:02 am
by King of Worms
I still await the UVs explanation on how to use this.
This would be my thing after DREAM...
So I hope someone can explain it to me.
U know how to use it Kamer?

Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 8:05 am
by Kamer
King of Worms wrote: Tue Apr 16, 2019 8:02 am I still await the UVs explanation on how to use this.
This would be my thing after DREAM...
So I hope someone can explain it to me.
U know how to use it Kamer?
I've spent all night tonight to figure it out after I finally figured out how to use DFTFU. It's actually really easy though I'm doing more testing to make sure I can insert things consistently. After that may you like a tutorial on it? I might could do one.

Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 10:22 am
by Kamer
Only issue I ahve with it right now is knowing where to put locations at. Daggerfall is so massive that even a big area can be hidden behind trees.

I know you can get the region/location coordinates in the console. Is there any way to get world x and y coordinates at the player location? I think that would make it a lot easier to find and test these locations.


Spoiler!
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Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 11:45 am
by chtujo
Kamer wrote: Tue Apr 16, 2019 10:22 am Only issue I ahve with it right now is knowing where to put locations at. Daggerfall is so massive that even a big area can be hidden behind trees.

I know you can get the region/location coordinates in the console. Is there any way to get world x and y coordinates at the player location? I think that would make it a lot easier to find and test these locations.


Spoiler!
Battlefield.png
Try 'tdbg'.

Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 3:03 pm
by Kamer
CHAPPJO wrote: Tue Apr 16, 2019 11:45 am Try 'tdbg'.
Is there a way to get pixel coordinates? Daggerfall for example is x207 y213.

EDIT: I see it is up there as well. Thanks a bunch!

Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 4:45 pm
by King of Worms
Some basic tutorial would be great!

This is the thing I would like to move to after DREAM is done, which might be relatively soon (theoretically, it will never be really done)

I would like to improve the main quest dungeons exterior locations for example.
They are so barren it kills me.
If thats even possible, but I guess it is?

Thank you!

Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 7:55 pm
by Kamer
King of Worms wrote: Tue Apr 16, 2019 4:45 pm Some basic tutorial would be great!

This is the thing I would like to move to after DREAM is done, which might be relatively soon (theoretically, it will never be really done)

I would like to improve the main quest dungeons exterior locations for example.
They are so barren it kills me.
If thats even possible, but I guess it is?

Thank you!
It most definitely is. When I get time today, I'll be sure to drop something that you guys will hopefully understand as I am bad at explaining things. Its actually quite simple and easy to use. Only complaint atm is the fact that there is very limited amounts of things right now in terms of 3d models and billboards. We will have to wait till Uncanny comes back and updates it with more stuff.

My hopes are for NPC billboards, buildings, loot, mobs, and really just more stuff from vanilla. I'd like to make farmlands outside of cities.

Re: [Mod] New Locations

Posted: Tue Apr 16, 2019 8:07 pm
by King of Worms
If I may suggest, one video can speak a hundret of words :)

I remember Lacus patiently explaining to me how to create a materials in Unity for weeks, and I was not able to understand it and was completely frustrated. Than Quasifex made a 1 minute video of creation of one material, and it was clear what to do.

But this might be different case ofc

Thanks in advance!

And yes, basically everything from vanilla should be possible to place... lets hope UV comes back - he always returned so far, but it takes many months :D

Cant wait to move on to something new!!