[Mod] New Locations

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Darkstorne
Posts: 1
Joined: Fri Sep 27, 2019 12:47 pm

Re: [Mod] New Locations

Post by Darkstorne » Fri Sep 27, 2019 1:05 pm

This kind of project has so much potential. Not just for being able to create "exterior" mini dungeons, like Skyrim's bandit camps and Nordic towers, or lore-based exploration rewards like shrines and hidden treasure, but possibly even simpler immersive qualities to the map like roads.

With how beautiful Daggerfall Unity is now, when modded up with enhanced skies, mountains etc, it just feels really weird that there are no roads :lol:

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Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: [Mod] New Locations

Post by Seferoth » Sun Dec 08, 2019 8:46 pm

Is there a quick way to see if the mod is actually working. I spend lots of traveling using Tedious Travel and i did not see a single new location. Any location near any town or city so i could check out if the mod actually works in my game?
You can't have a nightmare if you never dream.

Firebrand
Posts: 279
Joined: Thu Jul 18, 2019 6:07 pm

Re: [Mod] New Locations

Post by Firebrand » Mon Dec 09, 2019 12:44 pm

Seferoth wrote:
Sun Dec 08, 2019 8:46 pm
Is there a quick way to see if the mod is actually working. I spend lots of traveling using Tedious Travel and i did not see a single new location. Any location near any town or city so i could check out if the mod actually works in my game?
Try this :)
https://forums.dfworkshop.net/viewtopi ... =14&t=2261

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