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Re: [Mod] New Locations

Posted: Fri Sep 27, 2019 1:05 pm
by Darkstorne
This kind of project has so much potential. Not just for being able to create "exterior" mini dungeons, like Skyrim's bandit camps and Nordic towers, or lore-based exploration rewards like shrines and hidden treasure, but possibly even simpler immersive qualities to the map like roads.

With how beautiful Daggerfall Unity is now, when modded up with enhanced skies, mountains etc, it just feels really weird that there are no roads :lol:

Re: [Mod] New Locations

Posted: Sun Dec 08, 2019 8:46 pm
by Seferoth
Is there a quick way to see if the mod is actually working. I spend lots of traveling using Tedious Travel and i did not see a single new location. Any location near any town or city so i could check out if the mod actually works in my game?

Re: [Mod] New Locations

Posted: Mon Dec 09, 2019 12:44 pm
by Firebrand
Seferoth wrote:
Sun Dec 08, 2019 8:46 pm
Is there a quick way to see if the mod is actually working. I spend lots of traveling using Tedious Travel and i did not see a single new location. Any location near any town or city so i could check out if the mod actually works in my game?
Try this :)
https://forums.dfworkshop.net/viewtopi ... =14&t=2261

Re: [Mod] New Locations

Posted: Wed Apr 15, 2020 4:47 pm
by SirRoderic
what new locations does it add? like new dungeons or something else?