Warm Ashes: Dangerous Dungeon Exteriors

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Post Reply
User avatar
Kamer
Posts: 390
Joined: Mon Mar 05, 2018 9:26 pm

Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Tue May 29, 2018 10:49 pm

Image

This is a silent quest system that runs in the background that selects random dungeons and gives it life. A meaning to explore.
You might find nothing, or you might find a group of bandits, some treasure or maybe you are even being followed yourself.
I hope this gives incentive to explore besides the dungeon's themselves for now you might stumble upon something when you explore!

-All Dungeons supported
-Upon finding a location, a random event will occur. Even then, there is a chance of nothing happening.
-Find treasure(WIP), find a quest(WIP), or stumble upon a group of bandits!
-Siege active keeps!

Warm Ashes Version 3

All older version exterior events been updated to Version 3 so no one is left behind.
----------**WAQV3.3**----------

---Labyrinth Encounters---
-Fixed nymph spawns

---Wilderness Encounters---
-Fixed recall glitch
-Added random cooldown timers

---City Services/Smaller Events---
-Tavern Immersion encounters now happen instantly

Known issues for siege encounters:
-If you reload a save during a siege, DFU won't remember you entering the location so the retreat flag will start to
run. You can get around this by exciting the location and re-entering.
-Reloading the save too much will de-spawn the enemies and you will not be able to complete the siege.

Special Thanks:
Jay_H - For City Quests
Shinino - For fixing all grammar errors I've haven't had time to fix
Syrophir - For cleaning the quests and making it more Unity Editor friendly
Burin077 - Writing more dialogue
Ironman - For future updates


Download:WarmAshesV3.0.3

Known issues for siege encounters:
-If you reload a save during a siege, DFU won't remember you entering the location so the retreat flag will start to run. You can get around this by exciting the location and re-entering.
-Reloading the save too much will de-spawn the enemies and you will not be able to complete the siege.



Special Thanks:
Jay_H - For majority of City Quests
Shinino - For fixing all grammar errors I've haven't had time to fix
Syrophir - For cleaning the quests and making it more Unity Editor friendly
Burin077 - For writing new dialogue
Diema - For writing new dialogue
Ace Yenster - For writing new dialogue


Install:
Spoiler!
Jay_H wrote:
Sat Jun 22, 2019 6:26 am
Welcome to the forums :)

Since I feel like this question's going to come up often, I'm going to explain it in depth.

1. Locate the files.

Enter the Warm Ashes zip, at this point:

Image

2. Extract the files to the path shown in the screenshot.

Image

If done properly, the end result will be this:

Image

3a. Start a new character. The game will automatically detect Warm Ashes and offer to begin it.

Image

You can verify this by using Shift-Tab to see it in the active quests.

Image

3b. Load an existing character.
3b1. Copy the file WAQ05.txt into /DaggerfallUnity_Data/StreamingAssets/Quests,
**WAQ00 for Wilderness Encounters!!

Image

3b2. In the game console (~ key), type the command "startquest WAQ05" and press Enter.

Image

Image

Warm Ashes will detect the files and offer to begin.

Image

I just ran through these steps myself, and documented how I did them.
Install from a already existing savefile:
1. Extract files into your "StreamingAssets/Quest" folder
2. Open a savefile you'd like to run it in
3. Open the console with the (`) key
4. Type " start quest WAQ00 "
**WAQ00 - For Wilderness Encounters
**WAQ01 - For Cities Encounters
**WAQ02 - For Graveyards
**WAQ03 - For Keeps
**WAQ04 - For Labyrinths
**WAQ05 - For Ruins


**WAQ07 - For Updated Sieges
5. All finished
Last edited by Kamer on Sun Oct 20, 2019 2:06 pm, edited 30 times in total.

User avatar
Jay_H
Posts: 2898
Joined: Tue Aug 25, 2015 1:54 am

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Jay_H » Tue May 29, 2018 11:44 pm

I installed it and initialized the quest. I travelled to a couple of dungeons but nothing happened right away, so I'll have to leave it running while I do other things. Quite ambitious for a first public quest!

Once you feel it's finished, there's a way to create a quest pack for it so it can initialize on its own. Hazelnut taught me how to do it for my Perpetual Quests, and I can show you the same for Warm Ashes.

User avatar
Kamer
Posts: 390
Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Wed May 30, 2018 12:06 am

Jay_H wrote:
Tue May 29, 2018 11:44 pm
I installed it and initialized the quest. I travelled to a couple of dungeons but nothing happened right away, so I'll have to leave it running while I do other things. Quite ambitious for a first public quest!

Once you feel it's finished, there's a way to create a quest pack for it so it can initialize on its own. Hazelnut taught me how to do it for my Perpetual Quests, and I can show you the same for Warm Ashes.
It depends on a region's size as well. If you really want to test it out to the fullest, go to a region like Betony where there are only a handful of places. Places like the wrothgarian mountains are so huge that these events can be real rare. Also with how the quest system works, some dungeons maybe chosen twice. That means the 80 places chosen are either 80 at the max or less.

EDIT: Example wrothgarian mountains has about 510 dungeons

User avatar
Kamer
Posts: 390
Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Wed May 30, 2018 12:14 am

I reuploaded the file. I put in a small fix.

User avatar
King of Worms
Posts: 2460
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by King of Worms » Wed May 30, 2018 3:57 pm

Thats a very nice addition to the game, I will test it. Matter of fact, I thought about something like this yesterday :)

User avatar
Kamer
Posts: 390
Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Thu May 31, 2018 1:41 am

Work on Sieges are going well. Friendly keeps are actually friendly now. If you want to be an evil warlord and piss off your current region, feel free to attack them and start a siege.
20180530202927_1.jpg
20180530202927_1.jpg (126.22 KiB) Viewed 20943 times
20180530203832_1.jpg
20180530203832_1.jpg (135.51 KiB) Viewed 20943 times

User avatar
Interkarma
Posts: 4943
Joined: Sun Mar 22, 2015 1:51 am

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Interkarma » Thu May 31, 2018 1:48 am

Well done, this looks like a very fun mod to play.

User avatar
Kamer
Posts: 390
Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Thu May 31, 2018 4:11 am

Thanks Interkarma! I'm pretty dedicated to this project because I love Daggerfall and nothing is more fun than random events.

I got basic Siege functions down for Outcome1. I want to get it working in a basic form before I do anything else.

Sieges will have 4 phases
-The First: Starts the Siege, hordes of enemies will attack the player over time.
-The Second: After an hour has passed, the enemy will call for reinforcements. (After having a base I'd like to ahve random events during this phase and the next. Example: Enemy sends out Tigers, Bears, Centaurs, or maybe they will get no reinforcements at all!)
-The Third: After hour two has past, the leader will appear.
-The Fourth: This Ends the siege. Remaining enemy numbers will stop. Player will be rewarded.

At current moment the only way to win a siege is to survive the two hours. When ready I will implement other ways like taking out the enemy leader, killing so many troops, etc. Then after I'm happy with how sieges turn out overall, I'll begin work on getting paid by rebel forces who want you to clear out keeps for them.
Attachments
20180530220003_1.jpg
20180530220003_1.jpg (148.28 KiB) Viewed 20921 times

User avatar
Kamer
Posts: 390
Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Fri Jun 01, 2018 4:18 am

Warm Ashes Version 1.1 Release:
-Implemented very basic Siege functions
-Random Encounters no longer happen the moment you arrive at an exterior location
-Fixed Spawns for Graveyard variants
-Keeps now reset ever 3 days instead of just 1
-Minor Fixes

Download:WarmAshesV1.1

20180530210749_1.jpg
20180530210749_1.jpg (117.15 KiB) Viewed 20861 times

User avatar
Kamer
Posts: 390
Joined: Mon Mar 05, 2018 9:26 pm

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Mon Jul 09, 2018 7:29 pm

Hey guys, with the new Daggerfall Unity Build up, I can update this quest pack as well.

Warm Ashes Version 2:
-All dungeons are supported! The random dungeon selection has been retired and now all dungeons have a chance at random events.
-You can now retreat during a Siege however look out for search parties
-Sieges can now be continued within keeps

Image

Download:WarmAshesV2

Install:
-Unzip files to within the QuestPack folder.

Post Reply