Warm Ashes: Dangerous Dungeon Exteriors

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Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Fri Nov 02, 2018 5:41 am

Kamer wrote:
Sun Oct 14, 2018 6:03 pm
Jay_H wrote:
Sun Sep 30, 2018 6:46 am
Hurray :) I've been playing with WA and PQ at the same time and I like their combinations. My newest character was almost sniped to death by an assassin directly out of Privateer's Hold. I just stepped out into the fresh air and heard "Never should've come here!" Then 2/3 of my life was gone :lol:
Hahaha that reminds me when i first was testing Warm Ashes. I left the beginning dungeon and got attacked by a swarm of bats.
It was giants for me.....woe is me....
Check out my YouTube Channel!

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Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Mon Nov 12, 2018 6:38 pm

I just got jumped by a bunch of daedroth, at some random ruin.
Still working......
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Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Jay_H » Mon Nov 12, 2018 7:20 pm

Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:

"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"

Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.

I think everything's in place for this to happen in DFU, at least from what I can see.
Try over 130 all-new quests in the first Daggerfall Unity Quest Pack.

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Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Tue Nov 13, 2018 6:27 pm

Jay_H wrote:
Mon Nov 12, 2018 7:20 pm
Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:

"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"

Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.

I think everything's in place for this to happen in DFU, at least from what I can see.
Are you asking me ?
cuz you know I'm going to say yes.... :D
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Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Jay_H » Tue Nov 13, 2018 11:50 pm

If you could program it that would be great :D I'm asking Kamer because the kind of quest programming required here is not my norm at all. I could take awhile to learn it but this is really not my domain.
Try over 130 all-new quests in the first Daggerfall Unity Quest Pack.

Magicono43
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Magicono43 » Fri Nov 16, 2018 7:05 am

I really like your mod, but damn, way too many spiders spawn and way too often :P

Narf the Mouse
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Narf the Mouse » Fri Nov 16, 2018 7:49 am

Magicono43 wrote:
Fri Nov 16, 2018 7:05 am
I really like your mod, but damn, way too many spiders spawn and way too often :P
Here: https://forums.dfworkshop.net/viewtopic.php?f=27&t=433

Don't know if it still works, though.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

Magicono43
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Magicono43 » Fri Nov 16, 2018 9:34 am

Ha nah it's not an Arachnaphobia thing, just hate the bastards in swarms with their paralysis.

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Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Kamer » Sat Dec 01, 2018 11:55 pm

Jay_H wrote:
Mon Nov 12, 2018 7:20 pm
Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:

"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"

Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.

I think everything's in place for this to happen in DFU, at least from what I can see.
Will be in V3 :)
Last edited by Kamer on Sun Dec 02, 2018 12:07 am, edited 1 time in total.

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Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Jay_H » Sun Dec 02, 2018 12:00 am

Cool! Can't wait to give it a try :)
Try over 130 all-new quests in the first Daggerfall Unity Quest Pack.

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